Expansion: HE6 Type: STRONGHOLD The Iron fortress of the Daidoji (F) 6PS 4GP 4FH All your Daidoji Personalities have their Honor Requirement reduced by 5. Any personality you bring into play that is not a Samurai or Shugenja has it's gold cost raised by 3. Battle: Bow to have one of your Samurai issue a challenge to an opposing Personality. If this challenge is refused, this personality is sent home bowed and dishonored. Type: PERSONALITIES Daidoji Osen (C) 3F 3C 5H 6G 2PH Crane Clan Spy. Samurai. Reaction: When Osen is assigned to or moves into a battle, any player may show you one or more terrains from their Fate Hand. During that battle, players may not play terrain cards from their hand that they did not show you. Flavor: "The Enemy that you do not fear is the enemy that can defeat you." Hida O-Ushi (R) 5F 4C 0H 14G 3PH Crab Clan Bully. Samurai. Experienced 2. Unique. O-Ushi is considered the Crab Clan Champion while Hida Yakamo is not in play. May not assign or move into a battle against a Crab or Unicorn Defender. Will join Unicorn for 2 less gold. Battle: Produce a FEAR effect equal to her force affecting both Personalities and Followers Daidoji Karasu (R) 1F 3C 0H 5G 1PH Crane Clan Bounty Hunter. Samurai. Battle: Bow for a ranged 2 attack. Reaction: Discard a card from your hand immediately before Karasu performs a Ranged attack to increase the strength of the Ranged Attack by the focus value of the discard. Karasu can do this once per turn. Doji Kuwanan (F) 5F 5C 0H 11G 3PH Crane Clan Champion. Samurai. Unique. Tactician. Experienced 2. Will only join Crane Clan. Kuwanan's unit cannot be targeted with an action that will send it home from battle if he has not received a Force bonus this turn. Reaction: Cancel any use of Tactician by a card in the opposing army Kakita Ariteko (C) 0F 2C 2H 2G 2PH Crane Clan Artisan. Open: Bow Ariteko to restore a Personality to honorable status. Flavor: "It is as Akodo himself said, 'All is war' And if Lord Daidoji attacks the rear of the Mantis armies once our bargain with them is complete, then it is only what Yoritomo would do in our place!!!" Hitomi Reju (U) 2F 3C 0H 6G 1PH Dragon Clan Samurai. Tattooed. Unique. Experienced Doji Reju. If Reju is tied in a duel, he wins the duel instead. Reaction: Once per turn, when Reju enters a duel, draw and discard your top Fate card. Reju gains a Chi bonus until the end of the duel equal to the focus value of the discard Makashi (U) 2F 2C -H 4G 1PH Mantis Clan Samurai. Toturi's Army. Actions targeting Makashi affect him as though he were aligned to every clan Flavor: "Ratlings, I hate 'em. Every squeaker I catch is one less thief when winter comes" Isawa Norikazu (R) 2F 5C 0H 10G 2PH Phoenix Clan Seer. Unique. Experienced. Shugenja. Reaction: Immediately after an event is revealed and before it is resolved, destroy Norikazu to destroy the event, which is discarded without effect. Flavor: "I hear her voice...her voice...the voice of nothing...the Darkness- speaks!!" Shosuro Chian (C) 1F 3C -H 8G 1PH Scorpion Clan Ninja. May remain bowed. You must discard 3 fate cards to put Chian into play. Limited: Bow Chian and target one player. While Chian remains bowed that player must discard a Fate Card each time he or she attempts to put a Personality into play. Otherwise the personality is discarded. Eshru (R) 3F 3C 0H 6G 2PH Naga Slayer. Experienced. Unique. May attach crystal items for free. Battle: Bow for a ranged 4 attack against any Tattooed card. Battle: Bow to challenge an opposing Tattooed Personality to a duel that cannot be refused. Flavor: "He's found a darkness that can't be defeated with Jade" Tohaku (C) 2F 3C 0H 5G 3PH Unaligned Samurai. Toturi's Army. Will not join a Lion player. Battle: Once per turn, Tohaku gains a 2F/2C bonus if there are one or more Lion personalities in the opposing army. Flavor: "If any know how to fight the Lion, it is I. I fought by them, bled for them, and my soul died on the Akodo fields. Now, I live only to destroy them, as they destroyed my family." Oni no Akuma (U) 8F 5C -H 0G 0PH Unaligned Oni Overlord. Shadowlands. Nonhuman. Experienced. Unique. When Akuma enters play it destroys the province from which it enters play. Lose 5 Honor. You must destroy a Follower you control in order to assign or move Akuma into a battle. Flavor: "His servants fight, not because they hate the enemy, but because they fear him more than death." Hoshi Wayan (C) 0F 3C -H 3G 2PH Unaligned Monk. Tattooed. Limited: Once per turn, put a tattoo token on Wayan. Reaction: Destroy a tattoo token on Wayan immediately after an opposing Personality in this battle gains a bonus to Force and/or Chi. Wayan gains an identical bonus to that just gained by the opposing Personality. Wayan may only react this way once to each bonus. Type: HOLDINGS Tutor (R) 5G Retainer. Reaction: Bow at the beginning of your end phase. Instead of drawing one card, draw three. Choose one card to put into your hand, returning the other two to the top of your deck (in any order) or discarding them. Flavor: "No, Father. I will not follow. I have my own Destiny..." -Bayushi Aramasu Silk Farm (C) 1G Bow to produce gold equal to the number of Forests plus the number of Silk Works in play. Flavor: "She is destroying all that we stood for," said Hoshi to the messenger. "No," said the ise zumi, "she is beginning something new." Cleansing Bell (C) 0G Limited: Bow the Bell. Until the end of the turn, all players play with their Fate Hand face up on the table, and may inspect each others' hands at will. Destroy the Bell. Flavor: "Some men search for their destiny all their lives, always wondering if they have missed it, or if time has passed them by. I know my destiny. My destiny is to defeat you." -Daidoji Uji Ratling Nest (C) 4G This card costs 3 gold for Crab Clan player. Bow to pay the entire gold cost of any one ratling card when you are bringing it into play. Variable cost cards may not be paid in this manner. Flavor: "From nests and villages, the Ratlings come, moving south as if something had called them." Prophet's Tower (U) 4G Unique. Fortification. May only be brought into play by a member of the brotherhood of Shinsei Armies attacking this Province may not have more units than the number of Elemental Rings the Attacker has in play plus one. Armies defending this Province may not have more units than the number of Elemental Rings the Defender has in play plus one. Additional units trying to assign or move into the attacking army are returned home, bowed. Type: REGIONS The Silk Road (C) The next holding that appears in this Province after this region enters play has its gold cost reduced to zero. Flavor: "The trade routes of the Crane carry silk from the Mantis Isles to the farthest borders of the Empire. Who knows in what strange land it will end?" -Yoritomo Hogosha Valley of the Two generals (R) Unique. All samurai in a battle at this Province have the ability: Battle: Bow to destroy one opposing follower or Personality without any attached Followers. Flavor: "My lady's soul is the sun among stars and I will pay any price before I let that bright flame die." -Hitomi Kagetora 700 Soldiers Plain (U) Unique. Battle: Bow one of your defending units. The Attacker must bow two attacking Personalities or Followers. You may perform this action twice per battle. Flavor: "Seven hundred Phoenix against seven Thousand Lion. They were not pacifists on that day" Big Stink (U) Unique. When a goblin Personality is put into play from this province, attach two 1F goblin nonhuman shadowlands followers to him. All non-goblin Personalities and Followers are -1f while at a battle in this Province Type: EVENTS War in the Shadowlands (R) Any Player with fewer Shadowlands cards in play than another player has all of his or her Shadowlands cards destroyed. Flavor: "The terrible Oni Charged, cutting wide swaths through the skeletal legions, but time and again, the Dark Moto rose from the ground, and Yori's magic burned holes in the sky." Death of the Ki-Rin (R) Until the end of the game, players may not destroy any opponents' last province in battle, and their events that would destroy that province are canceled without effect. This won't prevent a player from losing due to his own card effects. This event does not affects players while they have 10 or more Family Honor or with at least one Elemental Ring in play, or those clans normally unable to win a honor victory. Doom of the Alliance (U) Until the end of the game, Yoritomo's Alliance players must pay full cost for Personalities with the Yoritomo's alliance trait, and only Personalities with the 'Mantis Clan' as a printed trait are considered part of their clan. Flavor: "They will rise, and the prize shall be theirs. But be warned, do not destroy what you cannot rebuild." -Itako Wisdom Gained (U) All players may go through their Fate Deck or discard pile to take any one Elemental Ring, show it to their opponents, and add it to their hand. All players shuffle their Fate Deck. Flavor: "The only truth you find in distant lands is the truth you carry with you." Type:ITEMS Blackened Claws (C) +1F +1C 4G 2Fo Shadowlands. May only be attached to a Shadowlands Personality and may not be transferred between Personalities. May be attached to a Personality that may not normally attach items. Personalities may not have more than one Blackened Claws attached. Reaction: Bow the Claws when this Personality enters a duel to give two -1C tokens to the opponent. Otaku Steed (C) -F -C 3G 2Fo The Personality gains the Cavalry trait while the Otaku Steed is attached. If the Personality already has the Cavalry trait, he or she gains +1F instead. Flavor: "Hachiman's foal was given to a Crane!? A Crane who saved Kamoko's life, but still, a Crane!" -Otaku Tetsuko Kachiko's Fan (U) 0F +1C 7G 4Fo Unique. When the fan enters play, name a clan. While the fan is in play and you have no Shadowlands cards in play, you may brings Personalities from that clan into play as if your Family Honor were a 10. Flavor: "The lock of hair was a gift, samurai. I will be back for the fan " Togashi's Daisho (R) +2F +2C 8G 4Fo Unique. May only attach to a Dragon Personality May attach to a Personality not allowed to attach items. Will attach to the Dragon Clan Champion without gold cost. Open: This Personality gains -2F and Double Chi until the end of turn. Flavor: "There is nothing but victory for those who have strength and purpose." Type: FOLLOWERS Kansen (U) 2F 0C 0H 5G -PH 1Fo Shadowlands. Nonhuman. Battle: Bow the Kansen to destroy any one of the Defender's holdings that has a gold cost less than the Kansen's Force. Flavor: "When I left, the marketplace was prosperous. Now, silent winds blow down wide streets, and the houses are empty." -Moshi Wakiza. Battle Maidens (C) 2F 0C 3H 6G -PH 1Fo Cavalry. May only attach to Cavalry personalities. While this unit is Cavalry and attacking this follower gains +1F and this units controller may not target this unit with actions that will send it home from battle. Haunted (U) 0F 0C 0H 4G -PH 1Fo This follower may be attached to any player's Personality. When this Personality performs an action or is assigned (or moved) to attack, his or her controller must draw and discard their top Fate card. If the focus value is equal to or greater than the Personality's Chi, the action (or assignment) is canceled and cannot be performed again this turn. Cultists (C) 0F 0C 0H 0G -PH 1Fo Shugenja. Any kiho that the cultists bow to produce are considered Maho. Flavor: "Half-baked sorcerers, cultists and clairvoyants. Everyone wants to be the new Uikku. Bah. There is no profit in fortune-telling." -Yasuki Taka Shiryo no Tetsuya (R) 0F +1C 2H 0G -PH 4Fo Brotherhood Ancestor. This card count as Tetsuya for uniqueness purposes. All numerals on this Personality are increased by one. Flavor: "Eight forces sustain creation: Movement and Stillness; Solidification and Fluidity; Extension and Contraction; Unification and Division." -Tetsuya's Koan Type: KIHOS Dharma Technique (U) 1G 3Fo Kiho Reaction: Bow a monk you control immediately after an event is revealed. The event is discarded without resolution. This kiho costs zero gold if you are a Brotherhood player. Flavor: "Promises to enemies are meant to be broken." -The New Tao Legacy of the Dark One (U) 0G 2Fo Maho Kiho Limited: Bow a shugenja or a monk you control and target any Personality in play. Until the end of this turn, any focus values played for the target are reduced by the Chi of your shugenja or monk. Your shugenja or monk gains the shadowlands trait permanently and you lose 5 Honor. This honor loss cannot be altered or redirected in any way. Chi Projection (C) 0G 3Fo Kiho Open: Bow a shugenja or a monk you control to straighten any Personality in play with a lower Chi. Flavor: "True Nobility comes not from being superior to another man, but from being superior to your past." -The Tao of Shinsei Speak with the Voices of the Dead (R) 0G 3Fo Maho Kiho Open: Bow a shugenja or monk you control. Target a Personality and select any one dead Personality. The live Personality gains any one ability from the dead Personality until the end of the turn. Flavor: "Need, little samurai, and desire. That is all it takes to begins-- and all you have left at the end." -Jama Suru Type: ACTIONS A Pure Stroke (R) 0G 2Fo Open: Target item provides double its normal Force and Chi bonuses until the end of this turn. This will not affect any weapon already receiving a bonus to its printed Force or Chi. Flavor: "The secret of swordplay is not the swift defeat, not the prolonged strike and block. A pure stroke will defeat technique." -Kakita's The Sword The Iron Cranes (C) 0G 2Fo Limited: Target any poet, courtier, or personality with a political ability. This Personality gains a+1F+1C permanently and loses all abilities, permanently. Flavor: "The Mantis had no choice but to continue their march. Cut off from their island home, chased by the crane and driven by the Daidoji, Kuwanan used Yoritomo's greatest flaw to his own advantage: Audacity." -The high histories of the Lion Trapping Tactics (C) 0G 1Fo You must have a Tactician in this battle to play trapping tactics. Battle terrain: This terrain takes effect immediately upon being played. No units may move into or out of this battle. All ranged attacks performed while this terrain is in play have a +2 strength. Flavor: "When advancing, be sudden, like the lightning. You cannot outrun the wind." -Master Suana Ratling Spy (C) 1G 1Fo Limited: Look at the top card of either of one of your opponents' decks. You may return to the top of the deck or discard it. Flavor: "Not all of us are uncultured, Lion-Lion. Our civilization is older than your own and we have our own of seek-seeking the truth." -Iyaktakko Storms of War (C) 0G 2Fo Battle: Until the end of this battle, any player who wishes to perform an action must bow a personality or Follower in this battle immediately before the action is begun, or else the action is canceled without effect. If the action will move a unit into the battle, cards in that unit may be bowed to allow the action. Teach the Mountain (R) 0G 2Fo Reaction: Play when a personality is entering play from a Province with a fortification attached. Until the end of the game, this personality gains a +2F/+2C bonus while he or she is in an army at a Province with a fortification. Flavor: "Do not seal the cracks. It is only through cracks that light can enter." -Shiba's Koan Makoto (R) 0G 1Fo Limited: Every player may bow one Personality, beginning with the player on your left. The player who bows the Personality with the highest Personal Honor gains honor equal to the difference between his Personality and the Personality with the second highest Personal Honor. Flavor: "The Truth is simple. Liars make things complicated" Unrelenting Terror (R) 0G 4Fo Reaction: Play when performing a fear effect to combine the strengths of two or more fear effects within the same unit to produce a larger fear effect. Reaction: Play immediately after performing a Fear effect. You may produce as many fear effects as you wish before the next player may perform their Battle or Open action. Way of the Shadow (U) 0G 3Fo Reaction: Play immediately after an action targets a Ninja card but before its effects are resolved. The action is canceled and has all its effects negated. Flavor: "Fear long shadows, shadows trained to protect, taught to kill." -Isawa Norikasu Coordinated strike (R) 0G 1Fo Battle: Give a +1F bonus to the Personality and all attached Followers in a target unit. Flavor: "To the south, the evil still seethes and burns, and yet we do nothing. Now, while the Shadowlands fight among themselves-- now is the time to strike." -Hida Tadashiro Ikoma Technique (U) 1G 3Fo Battle: All of your Followers at this battle gain 1F. If you are a Lion player, this technique's gold cost is reduced to zero. Flavor: "When the way come to an end, then change-- and having changed, pass through." -The New Tao Kakita Technique (U) 1G 3Fo Reaction: Play when one of your Personality is entering a duel if the opposed Personality has a lower Personal Honor. Your Personality has the first option to focus or strike. If you are a Crane Player, the cost of the technique is reduced to zero