Expansion: HE2 Type: ACTIONS Betrayal (U) 3G 3Fo Battle: Target one opposing dishonored human Personality. Draw and discard your top fate card. If the Focus value is greater than the target's printed Personal Honor, you gain control of the target immediately (switching armies), and keep control of the Personality until the end of the game. Lose 4 honor. Deadly Message (U) 0G 1Fo Ninja Limited: Bow a Ninja you control to bow any Personality in play with an equal or lower Chi. Flavor: "He looked at the dead woman lying on the blood-stained bed. 'So close...' he whispered. 'So close.'" Double Agent (R) 3G 3Fo Reaction: Play immediately after another player targets your or your cards with a ninja or Kolat action. Select a new legal target, and resolve the action normally as if you had played it (although the original gold cost has already been paid). You also receive any honor losses involved with the action. Doubt (R) 0G 3Fo Reaction: Remove the Double Chi trait, until the end of the turn, from a Personality entering a duel against one of your personalities. Battle: Remove the Tactitian trait, until the end of the turn, from a Personality in this battle. Flavor: "Fear can kill the uncertain mind as swiftly as a sword can cut an uncertain foe." -Kakita's The Sword. The Dragon's Heart (R) 0G 2Fo Recation: Play after your Dragon Clan or Double Chi Personality has won a duel. Your Personality's Chi is reduced by 3 and loses Double Chi until the end of the turn. Your Personality loses all bonuses gained this turn from cards outside his unit and may immediatey issue a challenge duplicating the previous chalenge's conditions, restrictions and consequences. You may not gain honor from this new duel. Drawing Fire (C) 0G 2Fo Reaction: Play when one of your units is assigning to or moving into a battle. Until the end of this battle, all opposing Ranged Attacks must target a card in this unit, if it is legal for them to do so. Flavor: "Oi! Dom arrows sharp!" -Kappuksu Flooded Pass (C) 0G 1Fo Battle Terrain: This Province's strength is increased by two for each unit in the attacking army. This bonus lasts intil the end of the turn. This action may be played in a battle in which you have no units. Flavor: "When tsunami winds rage across the eastern seas and nature wars with civilization, man is destined to lose." Purging the House (R) 0G 1Fo Limited: All of the Personalities you control that are not aligned to your clan (minimum one) are discarded from play. Give a +1F/+1C permanent bonus to each of your Personalities. For the rest of the game, you may only bring Personalities aligned to your clan into play. Flavor: "I demand ultimate loyalty. Those who served before were once loyal to another Champion, and for that, they must pay in blood." -Hitomi Shinjo's Breath (U) 0G 1Fo Battle: Move one of your Cavalry units into this battle, or from this battle to your fief. If the unit is led by a Unicorn Personality, you may return this card to your hand at the beginning of the current player's end phase. Flavor: "The rich wind whispered in the horses' manes, and Kamoko smiled at her sisters. 'Shinjo is with us!'" The Song of Blood (U) 1G 4Fo Reaction: Play after one of your Provinces has just been destroyed by an attacking army. Until the end of the game, all of your Personalities hazve a 1F/1C bonus while attacking that player's Provinces. Flavor: "Can you not hear it, brothers? It is our Lady's voice!" -Hitomi Abunai Sting of the Wasp (C) 0F 1G Battle: Target one of your bowed or unbowed Personalities in this battle. Cards in that unit capable of a Ranged Attack may make one Ranged Attack whil bowed during this battle. The strength of the Ranged Attack that each bowed card is capable of making is one less than normal. Veil of Shadows (U) 0F 2Fo Ninja Open: Bow any number of Ninja Personalities you control. One oFo your Provinces gains a strength bonus until the end of the turn equal to the total Chi of the bowing ninja. Flavor: "There is a silent strength in the shadows, and a power which has no name." Type: KIHO Hitsu-do (C) 0G 4Fo Kiho Battle: Bow and destroy a shugenja or monk you control to target one opposing Personality with a Chi less than or equal to the Chi oFo your shugenja or monk. Destroy one Follower in the target's unit, or the Personality if there are no attached Followers. Flavor: "Fire is a greedy master, its power lies in swiftness and deception..." Rise Again! (U) 1G 1Fo Maho Kiho Reaction: Bow one of your shugenja or monks immediately after one of your Personalities has been destroyed. Your Personality is returend to play, bowed, in your fief. Both your shugenja or monk, and the target Personality have their Personal Honor redcued to zero and gain the Shadowlands trait permantently. Root the Mountain (C) 0G 1Fo Kiho Battle Terrain: Bow one of your shugenja or monks in this battle to play this terrain. No units may move out of this battle while this terrain is in play. When this terrain resolves, all defending Personalities and Followers at this battle receive a 2F bonus. Flavor: "The strength of the will is the strength of the mountain, seek it not in words, but in deeds." -The New Tao Slap the Wave (R) 0G 2Fo Kiho Battle: Bow a monk or shugenja you control to destroy all tokens in the opposing army. Flavor: "Use rhythms that your opponents do not expect, producing formless rhythms from rhythms of wisdom." -Master Suana Type: FOLLOWERS Chitatchikkan (U) 3F 2C 0H 4G -PH 2Fo Creature. Ratling Pack. The Chitatchikkan is destroyed during your end phase if it has not been in an attacking or defending army since your last end phase. Flavor: "They say it means 'Brace-bold-fearless-sunlit-warrior-with-great-skill,' but I think it mean 'Lunatic.'" -Hida Yasamura Shireikan (U) 2F 0C 1H 3G -PH 3Fo Reaction: If Shireikan's Personality is destroyed, Shireikan becomes a Personality aligned with your clan with a Chi of 1 and a Personal Honor of 1. All cards that were attached to the Personality become attached to Shireikan, excepting illegal attachments. Flavor: "Loyalty is greater than honor. If it means my life, I will find Toturi, and free my Lady from exile." -Shosuro Nishiko Tattered Ear Tribe (C) 1F 0C 0H 2G -PH 1Fo Creature. Ratling Pack. When this card enters play, you may get any one Ratling PAck from your Fate Deck, show it to your opponents, and put it in your hand. Flavor: "Trapped and starving in Hiruma palace, we had lost hope of escape. Then, they crept from the shadows, bearing rice and sake to sustain up." -Hida Yakamo Tattooed Men (R) 2F 0C 0H 6G -PH 1Fo Tattooed. The Tattooed Men can be attached for 3 less gold to any Tattooed Personality. Discard any tokens on the Tattooed Men at the end of any battle resolution segment of a battle they were in. Reaction: Put a 1F token on the Tattooed men at the beginning of your end phase on any turn in which they were not in an attacking army. Shiryo no Tadaka (R) 0F +1C 2H 0G -PH 4Fo Phoenix Clan Ancestor. Unique. This card is considered Isawa Tadaka for Uniqueness. Battle: Destroy this Personality and any one opposing Personality, then shuffle Tadaka into your Fate Deck instead of destroying him. Flavor: "When the Many are reduced to One, to what is the One reduced?" Type: ITEMS Meishodo Amulet (C) -F -C 1G 3Fo This Personality may perform a kiho as if he or she were a shugenja. Once this Personality has performed a kiho, he or she may not perform any kiho with a different name. Flavor: "For centuries the Asahina have been the unrivaled masters of such magical trinkets, delighting in their intricate craftsmanship." Shinsei's Fan (C) +1F +1C 1G 2Fo May only be attached to a Monk. Battle: Attach this card from your hand to one of your monks in this battle. Pay all normal costs. Reaction: Attach this card from your hand to one of your monks immediately after he enters a duel. Pay all normal costs. Token of Jade (C) -F -C 0G 3Fo This item cannot be given to a Personality with the Shadowlands trait printed on his or her card. While this item is attached, this Personality loses, and may not be given, the Shadowlands trait. Flavor: "Its light shines in the Shadowlands like a piece of the Sun herself, but against a darkness of the soul, it can do nothing." Writ of the Magistrate (U) -F -C 0G 3Fo May only be attached to a human Personality. Reaction: Destroy the writ instead of dishonoring this Personality. Flavor: "I bear the right of free travel throught Rokugan, and I search for Toturi himself. Ban me from your lands, Lion, and my only choice is war." -Shinjo Shirasu Type: EVENTS Ancestral Duty (R) At the beginning of your events phase two turns after this one, any Personality with an attached ancestor that has not been involved in an honor gain (e.g., allying in battle, winning a duel or battle, etc...) between now and then is destroyed by the attached ancestor. Imperial Ambassadorship (R) Each of your opponents may draw the top card of their Fate Deck. You may draw three cards, but you may only keep one, reshuffling the rest back into your deck. Flavor: "If it were not for those honored noble wtho carry their love of Rokugan to the farthest shores, our Empire would not be what it is today, sire." -Kakita Yoshi Kisada's Funeral (U) Until the end of the game, players may not achieve an Honor Victory unless they have destroyed a Province in battle, or have at least one Elemental Ring in play. Flavor: "They will call him a traitor, a coward, and more. But he was also our leader, and my father. And in the end, that was enough." -Hida Yakamo Norikazu's Ravings (U) Until the end of the game, all spells are destroyed immediately after they are used. Flavor: "In the dark the shadows wait, the winds of war rise beneath the bloody hands of the living, and nothing can save us. Only nothing, ever nothing...nothing and nothing alone." -Isawa Norkazu The Search Begins (U) Until the beginning of your next events phase, no challenges or duels can be initiated. Flavor: "Two men begin a quest of loyalty. One will rescue his master. The other will kill him." Suspicions (U) Until the end of the game, every player (including yourself) loses one honor immediately after each of your Events phases. Flavor: "Beware lest you lose the substance by grasping at the shadows." Type: REGIONS The Bayushi Provinces (C) Open: Bring a ninja Personality into play that is face-up in this Province. Costs must be paid normally. If this action is taken during a battle at this Province, the Personality is considered part of the defensive army. Flavor: "Empty lands and empty hands are quickly filled by greedy men." -Yasuki Taka Mystic Ground (C) You must bow a monk or shugenja to bring this region into play. Reaction: When this Province is about to be destroyed, destroy this region instead. Flavor: "The tortured land around the ruins of Isawa palace shakes and burns, as if the earth itself is weeping." -Agasha Tamori Ryoko Owari (R) Unique. No honor is gained during a battle at this Province. Allies do not gain honor for allying if they assign or move a unit into a battle at this Province. All Persanalities assigned to or moved into a battle at this Province become dishonored. Type: HOLDINGS Ki-Rin's Shrine (R) 2G Unique. While this card is in play, the Chi of your Personalities cannot be reduced below thir Personal Honor, unless the effect causing the loss of Chi is from one of your cards. Flavor: "Beyond the sun's light is the blackest darkness...unknowing and unknown." Palisades (C) 0G Fortification. Cards in a defensive army at this Province may not be the targets of Ranged Attacks. Flavor: "If Hiruma Castle still stands," O-Ushi mumbled, "then my brother still stands within in." The Shinjo Stockades (C) 6G May remain bowed. Limited: Bow the stockades and one of your Personalites to imprison a dishonored Personality. The prisoner is bowed and cannot straighten until he is released . The prisoner is released and immediately straightened if he is restored to honorable status, if the stockades straighten, or if his controller pays gold equal to twice his gold cost. The prisoner's controller may target him or her with actions that will rehoner the prisoner. Tattooing Chamber (R) 6G Unique. Battle: Bow this holding and one of your Tattooed Personalities in this battle to have him issue an unrefusable challenge to an opposing Personality. Flavor: "Loyalty, Kokujin. It is the bond which captures the mind and shackles the conscience. It is the only virtue I need." - Hitomi Type: PERSONALITIES Daidoji Tsumerai (C) 2F 2C 0H 6G 2PH Cran Clan Yari Master. Samurai. Tsumerai gains an additional +2 Force while he has a naginata or yari attached. Flavor: "Come, my friend, and bring your sword. You have nothing to fear from me..." Hitomi (F) 6F 5C -H 14G 1PH Dragon Clan Champion. Tattooed. Experienced 3. Samurai. Shugenja. Unique. Immune to Corruption tokens. Will only join Dragon Clan Player. Battle: Once per battle, issue an unrefuseable challenge to an opposing Personality. The loser does not die, but if Hitomi wins the duel, you gain control of the loser for the rest of the game. Then, the loser is sent to your fief, bowed, and gains the tattooed trait, Permanently. Hitomi Akuai (C) 3F 3C -H 6G 0PH Dragon Clan Tattooed Man. Limited: Remove any one event from your Dynasty Deck and place it in your discard pile. Shuffle your Dynasty Deck. This can be done once per turn. Flavor: "Bound to her side with chains of blood, Akuai was the first to follow Hitomi, and the first to test the power of her new tattoos." Hitomi Tashima (U) 3F 3C -H 7G 0PH Dragon Clan Magistrate. Samurai. Tattooed. Cavalry. Experienced Shinjo Tashima. Unique. Reaction: If ever Persanality and Follower in Tashima's army has the Tattooed trait, you may take an action before the defender's first action. You may only take one action in this manner, per battle. Ginawa (R) 4F 4C 0H 9G 2PH Unaligned Samurai. Unique. Experienced 2. Toturi's Army. Ginawa gains a 4C bonus when dueling ninja. May attach a bloodsword without cost. Reaction: Bow Ginawa when another Personality is about to cause an honor loss to a player other than the Personality's controller. Ginawa challenges that personality to a duel that cannot be refused. If Ginawa wins the duel, the honor loss is reduced to zero. Kirazo (C) 2F 3C 3H 5G 2PH Unaligned Monk. Kirazo gains a 1F/1C bonus while there are one or more Tattooed cards in his army. Flavor: "Day and night, he studies the words of the new Tao, uncovering riddles that lead to riddles, and answers that lead to nothing at all..." Ninja Mystic (R) 0F 5C -H 7G 1PH Unaligned Ninja. Experienced Hoseki. Unique. Lose 5honor. The Mystic may bow to perform kiho as if she were a shugenja. Limited: Bow the Mystic and challenge any shugenja in play to a duel that cannot be refused. All Focus cards in this duel have their Focus value reduced to zero unless the card is a spell or kiho. Flavor: "She has lost her name. Soon, she will lose her soul." Tchickchuk (C) 2F 3C -H 6G 1PH Unaligned Ratling Chieftain. Ratlings are unaffected by plague tokens while Tchickchuk is in play. All Ratling Personalities and followers in an army with Tchickchuk have a 1F bonus. Reaction: Bow to reduce to zero the gold cost of a Ratling that is being put into play. A Ratling Follower can be attacked to Tchickchuk when he performs this action. The Daini (R) 4F 5C 0H 8G 2PH Naga Liason. Samurai. Toturi's Army. Unique. Experienced 2. Murumoto Daini. Human. Reaction: Reduce the cost by two of a human Personality of Follower you are bringing into play if you are a Naga player. This does not bow The Daini, but can only be done once per card you are bringing into play. Shosuro Nichiko (U) 0F 4C -H 5G 1PH Scorpion Clan Ninja. Battle: Target one opposing Personality with an equal or lower Chi. Nishiko and the target are both shuffled back into their owner's Dynasty Decks. Nishiko cannot target Personalities that have attached Followers. All attached cards and tokens are destroyed. Iuchi Shahai (C) 1F 2C -H 5G 2PH Unicorn Clan Shugenja. Maho Battle: Add a -1F/-1C maho token to Shahai. If Shahai is still alive, add one to any other Personality in this battle. This may be done up to three times per turn. Flavor: "Blood binds us to all that we are, all that we will ever be." Kitsune Diro (C) 3F 4C 0H 6G 2PH Fox Clan. Yoritomo's Alliance. When entering play, give Diro either the Samurai or Shugenja trait, permenantly. Flavor: "Fall seven times, stand up eight" - Fox clan banner Yoritomo Hogosha (U) 0F 1C -H 1G 1PH Mantis Clan Advisor. While Hogosha is in play, Personalities you are bringing into play that are not from your clan have their gold cost reduced by one if you are a Yoritomo's Allience player. Flavor: "Neither honorable men nor brigands can survive if the Empire should fall. Is it not, then, our duty to break the bonds of tradition, and place a successor on the throne." Type: Stronghold Kyuden Hitomi (F,UR) 6PS 4GP 2SH You may place up to 5 Fate cards under your stronghold immediately after your opponents reveal their strongholds. Reaction: Instead of drawing a card during your End Phase, bow your stronghold to take a card from under this Stronghold and add it to your hand.