Expansion: DJH Type: STRONGHOLDS Eternal Halls of the Shiba (F) 5PS 4GP 7FH At the beginning of the game, all human Shugenja in your deck become permanently aligned to your Clan. Reaction: Immediately after you put a Kiho in your discard pile after its use, put the Kiho back into your hand, then discard one card from your hand. You canot use this ability twice with the same Kiho or twice on the same turn. The Dark Path of Shadow (F) 0PS 3GP 0FH Your non-Personality Ninja cards enter play for 2 less Gold. You cannot lose Honor from opponents' card effects or your Ninja cards. Battle: If the total Chi of an army attacking one of your Provinces is less than 10, send all attackers home, bowed. You can do this while this Stronghold is bowed and in a battle in which you cannot perform actions. The Palace of Otosan-Uchi (F) 7PS 4GP 4FH You begin the game with the Imperial Favor if you are the only Toturi's Army player. Your Imperial cards cost 2 less Gold. Reaction: Once per turn, when you are attaching a Follower to one of your Personalities, reduce the Follower's cost by the Personality's Force. Type: EVENTS The Agasha Join the Phoenix (R) Choose one family name from another Clan. For the rest of the game, Personalities from that family that you bring (or are bringing) into play are considered members of your Clan. (In Rokugan, a Personality's family name is first). Flavor: "In Gisei Toshi, the City of Sacrifice, the Agasha knelt before Tsukune. 'Take our lives.' Gennai said, 'and let us rebuild our futures together." The Age of Man (U) Discard the top card of your Fate deck. While The Age of Man is in effect, all Events are discarded without effect. The Age of Man is in effect for a number of your turns after this one equal to the Focus value of the discard. On its last turn, its effects end after your Events Phase. Flavor: "Eight great clans and fourteen minor. What an age, when men can raise themselves so high." --Toku Blessings of Isawa (U) The next Kiho performed is attached permanently to the Personality performing it and becomes an ability of that personality. The personality cannot use the ability more than once per turn. Flavor: "Never doubt this: we are not the servants of destiny, but the makers of the future." --attributed to the Isawa. Creating the Monkey Clan (U) The next two Unaligned personalities that appear in your provinces swear fealty to your Clan as soon as they turn face-up. "It is time to make new the old and to destroy those who have been unfaithful. Take your men, and rise against the Naga, for they are no longer our allies..." --The Return of Toturi the First Dragon's Tail Star (U) Reshuffle Dragon's Tail Star into your Dynasty deck to look at the top card of any deck. Dragon's Tail Star resolves every time it appears. Flavor: "Old tales whisper that Hantei was not the last child of the Sun and Moon-but after all, it is only a legend..." --Doji Shizu Glimpse of Kage (U) Target one opponent who must discard a Fate card from his or her hand. Flavor: "Listen to me, Kuwanan-- I saw him! I tell you, it was the sensei! Akodo Kage is not dead!" --Doji Shizue A Kolat Revealed (U) All Strongholds in play are bowed, except those of players with one or more Kolat cards in play. Flavor: "His blade sang through Osugi's body, and all sound ceased. In that instant, Toturi spoke a word that had never been heard before in all the courts of Rokugan: 'Kolat'." Rebuilding the Temples (R) Until the end of the game, players must bow a Monk or their Stronghold to bring a Temple or Shrine into play, in addition to any other costs. "To shrink something, first expand it. To weaken something, first strengthen it. To rebuild something first destroy it." --The New Tao. Test of the Jade Champion (R) Each player can select a bowed or unbowed Shugenja he or she controls to test for the Jade Championship. Each testing Shugenja can focus once, starting with the playe ron your left. If one testing Shugenja has the highest Chi plus Focus value, he or she becomes the Jade Champion for the rest of the game and can perform a Kiho without bowing once per turn. The Champion's controller gains 3 Honor. Toturi's Return (U) All Kolat cards in play are bowed and cannot straighten until after the beginning of your next turn. Flavor: "It will come. it is coming...and the moon will flee, and the stars will scream, and the world will brace for another beginning..." --Isawa Norikazu The Wave Men (R) Until the end of the game, every human Personality without a Clan affiliation has his or her Gold cost reduced by 2. Flavor: "Tell me of my mother's death!" Kamoko screamed. "Are you certain?" he replied, "For if I tell you the truth, you can never return home again..." Type: PERSONALITIES Agasha Gennai (R) 2F 3C 0H 6G 2PH Phoenix Clan Shugenja. Master of Air. Experienced. Unique. Gennai will not join the Dragon Clan. Open: Bow Gennai to draw two cards, then discard two cards. Flavor: "Tamori did not understand, so he chose to stay. But the rest of us, the Agasha, we have left Hitomi. Whatever her 'new beginning' is, we will not be a part of it." Agasha Kusabi (U) 1F 3C 0H 5G 2PH Phoenix Clan Spiritwalker. Shugenja. Tattooed. Kusabi will not join the Dragon Clan. Flavor: "You are wrong, my Lady. We have not come to join you, but to leave her..." Asahina Dorai (C) 2F 2G 0H 5G 2PH Crane Clan Scholar. Shugenja. "Standing above the burning ruin, Kage beside him, Dorai clutched his master's sword with a weary hand. 'You have done well, Crane,' Kage whispered, 'and my secrets shall be yours.'" Balash (U) 1F 4C 0H 6G 1PH Naga Archer. Experienced. Unique. Reaction: Cards in this unit can combine their ranged attacks with those of one other unit in the same army as though they were in that unit. Battle: Bow for a ranged 3 attack. Bayushi Areru (U) 1F 2C -H 4G 1PH Unaligned Ninja. Followers must be Ninja. Open: Bow Areru and target a bowed Personality. Areru can remain bowed. While Areru remains bowed, the target cannot straighten. Any player can pay 6 Gold as an Open action to end this effect. Flavor: "Once only a kidnapper for the Scorpion, Areru now has found a new master and a new Way." Chochu (C) 2F 3C -H 7G 0PH Unaligned Ninja. Followers must be Ninja. This unit cannot be targeted by ranged attacks. Battle: Send this unit home from the current battle, even if Chochu is bowed. If unbowed, Chochu does not bow. Reaction: Remove chochu from the current duel instead of focusing. The duel ends without resolution. Flavor: "The children of Ninube know much of stealth, but more of hatred." Daidoji Rekai (R) 3F 3C 0H 9G 2PH Crane Clan Archer. Cavalry. Unique. Experienced. Battle: Bow for a Ranged 3 Attack. Battle: Attach a Follower from your hand to Rekai. Pay all costs normally. Flavor: "'Master, I must know. If you will not tell me, I will take the answer for my own.' Toshimoko smiled, 'Of course. You are a Crane, after all.'" Dangai (C) 1F 3C 0H 7G 2PH Unaligned Monk. Battle: Once per battle, discard a Kiho from your hand to give Dangai a Force and Chi bonus equal to the Focus value of the Kiho. Flavor: "Do not try to be something but to be someone." Goju Adorai (F) 4F 4C -H 11G 1PH Unaligned Ninja Shugenja. Unique. Followers must be Ninja. Adorai will only join the Ninja. Another player cannot target Adorai with actions unless Adorai has targeted that player or his cards since that player's last End Phase. Flavor: "Fools fear what danger hides in the night, but I tell you this: It is not the servants of darkness you should fear, but the Shadow itself..." Hida Rohiteki (C) 2F 2C 0H 4G 2PH Crab Clan Shugenja. Flavor: "Only twelve years old, she's already surpassed her teachers and completed her gempukku. Now she hunts goblins to avenge her fallen twin. By the Fortunes, now that's a Crab!" --Hida Unari Hiruma Osuno (R) 4F 5C 5H 10G 3PH Crab Clan Samurai. Oracle of Earth. Experienced. Unique. Elemental Battle: Destroy a Terrain at this battle. You can perform this action twice per battle. Elemental Battle: Bow Osuno to get any one Terrain from your Fate deck and put it into play. You can perform this action once per battle. Hitomi Juppun (U) 5F 3C 5H 8G 2PH Dragon Clan Tattooed Man. Juppun will not join the Mantis Clan. All ranged attacks targetting Juppun have their strengths increased by 2. Juppun cannot gain Force bonuses from actions. Battle: Target one opposing Cavalry card, which permanently loses the Cavalry trait. You can perform this action once per battle. Hitomi Dajan (C) 3F 3C 0H 6G 1PH Dragon Clan Monk. Tattooed Man. Dajan will not join the Brotherhood. Battle: Target a player with a unit in this battle. Dajan gains 1F/1C until the end of the battle for each of that player's Elemental Rings. You cannot target the same player with this action more than once per battle. Flavor: "The Celestial Heavens speak to him, and the lost Dragons are in his eyes. How can we be right to destroy the Dragon if he stands at their side?" --Hoshi Maseru Hitomi Iyojin (U) 2F 3C -H 5G 1PH Dragon Clan Tattooed Man. Iyojin will not join the Crab Clan. Iyojin gains 2F permanently each time one of your Provinces is destroyed while he is in play. Flavor: "You say I am a traitor, but you do not know my duty. It is not to the Empire or the Crab I once served, but only to the Lady and the defense of all life. Question me again, and pay the price." Hitomi Nakuso (U) 1F 3C -H 5G 1PH Dragon Clan Shugenja. Tattooed Man. Nakuso will not join the Lion clan. Battle: Bow and destroy Nakuso to destroy one opposing Samurai with an equal or lower Chi. Flavor: "Once a Kitsu, Okura with black deeds has driven Nakuso far from his homelands. Now Hitomi has given him a home, a guide, and the means to fight back against the Dark Lion...but at what cost?" Hoshi Maseru (U) 1F 1C 0H 5G 2PH Unaligned Monk. Tattooed. Experienced. Unique. Maseru has a 1F/1C bonus for each Elemental Ring you have in play. Reaction: Bow Maseru when a card is used for its Focus value. The Focus value of the card is increased by the number of Elemental Rings you have in play. Flavor: "He crept into Kyuden Hitomi against his lord's wishes, but what he found there may have saved them all..." Ikoma Gunjin (U) 0F 4C 4H 6G 3PH Lion Clan Campaigner. Samurai. Tactician. Flavor: "War comes like a thief, stealing men's souls and trading them for empty gains. I have seen the face of battle, and I have seen into the eyes of death, and I have seen into the eyes of death, I will have no more of either." Isawa Hochiu (U) 0F 2G 0H 4G 2PH Phoenix Clan Shugenja. Novice of Fire. Elemental Battle: Challenge an opposing Personality to a duel that cannot be refused. Hochiu can focus once before the duel begins. The loser of the duel is bowed, not destroyed. This can be done once per battle. Flavor: "My father's greatest flaw was pride. I will not follow where he led." Isawa Kaede (R) 3F 5C 5H 14G 3PH Phoenix Clan Oracle of the Void. Shugenja. Experienced. Unique. Double Chi. Shugenja in the same army as Kaede do not need to bow to perform Kihos. Kaede does not need to bow to perform Kihos. Elemental Limited: Bow and target a Ninja Personality. Draw and discard a Fate card. If the Focus value is less than the Ninja's Chi, the target permanently loses the Ninja trait. Otherwise, the Ninja is destroyed. Isawa Taeruko (C) 1F 3C 0H 5G 2PH Phoenix Clan Shugenja. Master of Earth. Elemental Open: Bow Taeruko and target one of your Provinces. Retrieve any one non-Unique Fortification from your Dynasty deck and attach it to the target province, paying all costs. The Gold cost of the Fortification is reduced by Taeruko's Chi. Flavor: "She bears all the marks of her cousin's blood...save one." Kage (R) 2F 4C -H 9G 2PH Unaligned Kolat Master. Experienced 3. Unique. Tactician. Limited: Bow Kage and target a Personality in play of whom you have a face-up copy in one of your Provinces. The target Personality is discarded from play, and your copy of the Personality enters play with all costs and requirements waived. Kitsu Sanako (U) 1F 3C 3H 5G 2PH Lion Clan Shugenja. Open: Give each personality in play a 1F/1C bonus for each Ancestor he or she has attached. You can do this once per turn. Flavor: "Some assassins kill with knives or arrows, some with poison. She destroys you with rumor and politics - and of the two, I would prefer the cleaner wound." --Ide Tadaji Mamoru (U) 0F 5C -H 7G 1PH Unaligned Ninja Guard. Experienced. Unique. Followers must be Ninja. Reaction: Bow Mamoru immediately after a Personality is moved with an action to attack one of your Provinces. Mamoru challenges that Personality to a duel that cannot be refused. Flavor: "One day, Kage, your back will be turned...and we shall have your secrets for your own." Matsu Toki (U) 4F 1C 0H 6G 3PH Unaligned Samurai. Shadowlands. Lose 3 Honor. Toki's Honor requirement is waived if he is being brought into play by a Junzo's Army or Shadowlands Horde player. Flavor: "I swore to serve Hantei, and I will prove my word unfailing-- through pain, through war, and through death. Pretty words can't buy my honor. Nothing can sway my loyalty. Condemn me, but look to your own oaths first." Moshi Hito (C) 3F 2C 0H 5G 1PH Unaligned Samurai. Toturi's Army. Flavor: "We found the Emperor in the ruins of Kyuden Isawa, where the shore was blackened by the great fires of the Clan Wars. Though injured and weak, he lives on, and with him, the Empire shall rise again!" Moto Amadare (C) 1F 3C 5H 5G 2PH Unicorn Clan Samurai. Cavalry. Amandre has +1F and +1C at all times for each Bloodsword, Bloodspeaker, and Iucihiban card controlled by your opponents. Flavor: "The purpose of life is to light a small candle in the darkness of being. If all of us could do that, the world would be as bright as the sun." Ninja Infiltrator (R) 1F 3C -H 5G 1PH Unaligned. Ninja. Experienced Sanado. Unique. The Infiltrator can remain bowed. Limited: Bow the Infiltrator and target a Personality in play with a lower Chi. While the Infiltrator remains bowed, the target cannot be assigned or moved to attack. Flavor: "The safest place to hide an Emperor is in plain sight." Ninja Questioner (U) 1F 1C -H 7G 0PH Unaligned Ninja. Followers must be Ninja. Limited: Bow to target any Personality in play that cannot straighten due to a card effect. Draw and discard a number of Fate cards equal to the target's Personal Honor. If any of those cards has a Focus value greater than the target's Personal Honor, the target is destroyed. Ninja Shadowalker (C) 2F 1C -H 4G 1PH Unaligned Ninja. Followers must be Ninja. Battle: Switch the locations of this unit and another of your units. You can perform this action twice per turn. Flavor: "If he ever had a name, it was long ago lost to the Shadow. Yet in times of weakness, he looks upon the PHoenix lands as if they hold a long-lost memory." Ninube Ogoku (C) 2F 2C -H 5G 1PH Unaligned Ninja. Followers must be Ninja. Ogoku can join any army, including an army attacking your Provinces, regardless of whether you have been invited in that battle. You never gain Honor when Ogoku joins an army. Flavor: "They do not serve the shadow...we are the Shadow. Their goal is not to possess your Emperor, but rather to unmake it...forever." - Kage Ropp'tch'tch (R) 2F 4C -H 6G 2PH Unaligned. Ratling Rememberer. Unique. Reaction: At the beginning of the Battle Action Segment, Ropp'tch'tch gains the Tactician trait until the end of the turn if all Personalities and Followers in this army are Ratlings. Seppun Toshiken (R) 1F 6C 3H 8G 3PH Unaligned Emerald Champion. Unique. Toturi's Army. Samurai. Imperial Magistrate. Toshiken will join Crane Clan for 1 less Gold. Toshiken will not refuse a challenge. Flavor: An unwed daughter of the Imperial line was his mother; his father name has never been known; his heritage is a mastery of the blade. Shiba Gensui (C) 2F 2C 2H 4G 2PH Phoenix Clan Samurai. Battle: Once per turn, move Gensui into an army that contains a Shugenja you control. Flavor: "Now he leads the Phoenix armies, standing where Tsukune once raised her sword. Yet where she led in peace, his cry is of retribution and war." Shiba Tetsu (U) 2F 4C 4H 8G 3PH Phoenix Clan Samurai. Experienced. Unique. Battle: Target a Shugenja you control to give Tetsu a Force bonus equal to the Shugenja's Chi. You can do this once per battle. Flavor: "Dead? Me? My clan is in danger, and the Empire is falling! I don't have time to die!" Shiba Tsukune (F) 5F 4C 5H 10G 3PH Phoenix Clan Champion. Unique. Samurai. Experienced 2. Double Chi. Tsukune will only join the Phoenix Clan. Open: Bow a Shugenja you control to give Tsukune a 2F/2C bonus until the end of the turn. Flavor: "If you are willing to sacrifice yourself for all things, then you can be trusted with the world." Shinko Kamiko (R) 3F 3C -H 8G 0PH Shadowlands Creature. Bloodspeaker. Experienced Pennaggolan. Unique. Cavalry. Lose 3 Honor. Maho limited: Destroy a Merchant Caravan or a Large Farm controlled by another player. Kamiko gains 2F/2C permanently. Flavor: "Miss me?" Shosuro (R) 2F 3C -H 10G 0C Unaligned. Experienced Ninja Shapeshifter. Unique. Followers must be Ninja. Shosuro will join the Scorpion Clan for 2 less Gold. Reaction: If Shosuro is in an attacking army that destroys a Province containing a Personality, that Personality enters play under our control. Ignore all costs and requirements. This Personality gains the Ninja trait permanently and loses 1F/1C. Lose 5 Honor. Shotai (R) 4F 3C 0H 8G 4PH Unaligned Samurai. Toturi's Army Outcast. Unique. Shotai will not join Lion Clan. Battle: Gain a Force bonus equal to the number of opposing units. This unit is destroyed at the end of the battle's Resolution segment. Flavor: "Toturi kept him from harm during the Clan Wars, risking his own life. I asked the Emperor why, and all he said was, 'I owe him more than he has become.'" --Hasame Slidge (C) 5F 2C -H 7G 0PH Unaligned Troll. Nonhuman. Shadowlands. Slidge cannot have Armor. Lose 4 Honor. Flavor: "The oceans are boiling with them-- more than I have ever seen. And they aren't coming of their own will. Something's driving the trolls from their underwater caverns. Something that they fear." --Yoritomo Nodeki Tausha (C) 2F 2C 0H 5G 2PH Naga Commander. All Naga Followers attaching to Tausha have their Gold costs reduced by 2. Flavor: "The humans are so easily deceived. They cannot see the darkness, even when it shrouds their eyes." Toku (R) 1F 3C 0H 4G 2PH Unaligned Samurai. Monkey Clan Champion. Captain of the Imperial Guard. Toturi's Army. Experienced 2. Unique. All Exhaustion tokens are removed from Toku when he straightens. Battle: Give Toku a -1C Exhaustion token to straighten one Follower in this unit or give one Follower in this unit +1F. Toku cannot target a Follower with this action more than once per turn. Toturi the First (F) 7F 6G 10H 15G 3PH Unaligned Emperor. Ninja. Toturi's Army. Experienced 3 Toturi. Unique. Samurai. Tactician. Double Chi. Toturi the First cannot be targeted with the Imperial Favor or the Dark Lord's Favor. Open: Bow to give a target personality the Kolat trait until the end of the turn. Reaction: Bow to reduce the Gold cost of a Samurai to 0 as the Samurai is brought into play. Toritaka Genzo (R) 3F 3C 0H 7G 2PH Crab Clan Hunter. Falcon Clan Samurai. Experienced Genzo. Unique. Genzo will join Yoritomo's Alliance for 2 less Gold. Battle: If opposed by one or more Tattooed Personalities, Genzo can take a Chi penalty to a minimum of 1 to gain an equivalent Force bonus. Battle: Bow to challenge an opposing Tattooed personality to a duel that cannot be refused. Tsuruchi (R) 3F 3C 2H 8G 2PH Wasp Clan Master Bowman. Yoritomo's Alliance. Experienced. Unique. Followers with ranged attacks attached to Tsuruchi have their ranged attack strengths increased by 2. Battle: Make a Ranged 2 Attack without bowing Tsuruchi. This can be done twice per turn. Bow: Bow for a Ranged 5 Attack. Tzurui (U) 2F 4C -H 7G 2PH Unaligned Samurai. Tactician. Toturi's Army. Monkey Clan. Flavor: "Toku was not born a samurai. He made himself one through effort and force of will. That alone makes him worthy, and I will follow him." Yotsu Seou (C) 1F 2C -H 5G 1PH Unaligned Samurai. Toturi's Army. At the end of your Straighten Phase, destroy all Shuriken tokens on Seou. Battle: Give Seou one or more Shuriken tokens. The total number of Shuriken tokens on Seou cannot exceed four. PRoduce a ranged attack with a strength equal to the number of tokens just give to Seou. This does not bow Seou. Type: ACTIONS A Dark Moment (C) 0G 2Fo Open: Target a Province in play. Any card brought into play from that Province this turn permanently gains the Shadowlands trait. Flavor: "Poor father. He thought that our shared family ties would keep him safe. He did not know that I am the Lady of Blood now and all flesh is alike to me." --Iuchi Shahai Arrow of the Four Winds (R) 2G 2Fo This Action costs 0 Gold for Unicorn players. Limited: Take any one Arrow card from your Fate discard pile and place it in your hand. Flavor: "Three hundred battle maidens dead on Lion fields. Kamoko, my daimyo, whey have you left us, and when will you return?" --Otaku Tetsuko Arrowroot Tattoo (U) 0G 3Fo Limited: Target one of your Personalities with the Tattooed trait but without an Arrowroot Tattoo. Until the end of the game, this Personality has an Arrowroot Tattoo and gains the following ability: Reaction: Bow and destroy this Personality when one of your other Personalities is about to be destroyed. The other Personality is not destroyed. Centipede Tattoo (U) 0G 3Fo Limited: Target one of your Personalities with the Tattooed trait but without a Centipede Tattoo. Until the end of the game, this Personality has a Centipede Tattoo and gains the following ability: Battle: Move this Personality into the current battle. No other Personalities can move into this battle. After the battle resolves, this personality bows and cannot straighten after your next Straighten phase. Contemplation (C) 0G 4Fo Open: Bow a Monk in play. Flavor: "Shinsei said, 'Who binds you?' The Emperor said, 'No one binds me - I am the Emperor...' 'A contradiction in itself.' said the monk with a smile." Contested Holding (R) 5G 2Fo Limited: Bow one of your Personalities and target a Holding in play to claim ownership of the Holding. This constitutes an open challenge from your Personality. The Holding's controller can send an unbowed Personality to accept the challenge. If you lose the ensuing duel, your Personality is destroyed. Otherwise, the Holding bows and you gain control of it permanently, but no Personalities are destroyed. Crane Tattoo (U) 0G 3Fo Limited: Target one of your Personalities with the Tattooed trait but without a Crane Tattoo. Until the end of the game, this Personality has a Crane Tattoo, cannot be targeted with any of your actions, and gains the following ability: Reaction: Immediately after this Personality is destroyed in a duel or battle, he or she is returned to your fief, bowed after going to the discard pile. The Daimyo's Command (R) 0G 4Fo Limited: Until the end of the game, all Clan Champions have the following ability: Reaction: Bow as you are bringing a Personality from your clan into play. Either the Personality's Honor requirement is waived or the Personality's Gold cost is halved, rounded up (your choice). Flavor: "We serve the Emperor's command. Now he commands that we make war upon the Mantis." --Doji Kuwanan Deeds, Not Words (U) 0G 2Fo Political Open: Target a player. Until the end of the turn, that player gains 1 Honor in addition to any other award when one of his Personalities wins a duel, and 1 additional Honor for each opposing card destroyed in the Resolution Segment of battle. Honor gains from any other source are counted as losses instead of gains for that player. Disgraced (U) 0G 2Fo Reaction: Play when a Personality is about to commit seppuku. The Personality cannot commit seppuku, and all effects of committing seppuku are negated. The Personality is Dishonored, and until the end of the game he or she cannot become rehonored or commit seppuku without a card effect. Disobedience (R) 0G 3Fo Battle: If your Family Honor is above 0 and you have no units in the battle, target one attacking Personality. Draw and discard the top card of any player's deck. If the Focus value is less than the Personality's personal honor, that Personality is sent home, without bowing. Dragon Tattoo (U) 0G 3Fo Limited: Target one of your Personalities with the Tattooed trait but without a Dragon Tattoo. Until the end of the game, this Personality has a Dragon Tattoo and gains the following ability: Open: Gain up to three 1F/1C Fire tokens. this Personality cannot have more than three Fire tokens and cannot straighten if he or she has any Fire tokens. Remove one token instead of straightening him or her during the Straighten Phase. Dragonfly Tattoo (U) 0G 3Fo Limited: Target one of your Personalities with the Tattooed trait but without a Dragonfly Tattoo. Until the end of the game, this Personality has a Dragonfly Tattoo and cannot be targeted with ranged attacks or effects that move him or her from battle to your fief. Final Haiku (R) 0G 1Fo Reaction: Play immediately after one of your human Personalities dies honorably. Gain 2 Honor. Flavor: "Bright the full moon shines. On the pale face of honor. Shadows of the pines." - The Death Poem of Matsu Agetoki Full Moon Tattoo (U) 0G 3Fo Limited: Bow one of your Personalities with the Tattooed trait but without a Full Moon Tattoo. Until the end of the game, this Personality has a Full Moon Tattoo and gains the following ability: Reaction: When this personality is in a battle and an action card is played, bow the Personality and discard a card from your hand with the same Focus value as the Action card to cancel and negate the action's effects. A Glimpse Beyond (R) 0G 2Fo Open: Target an Ancestor in play. Until the end of the turn, this Ancestor is affected by cards and rules that affect Followers. Flavor: "When they speak, be silent, for their words sing of spheres we cannot know. Reach and find that darkness in all of us. All the world is dark, and the spirits of the dead are coming to life..." --Isawa Norikazu Heavy Ground (C) 0G 3Fo Battle: The effects and bonuses of Fortification and Regions at this Province cannot be negated or reduced during this battle. Flavor: "Soldiers should not provoke their enemy. If you arouse a bee, it will come at you with all the force of a Dragon." --Master Suana Held Terrain (R) 0G 1Fo Battle Terrain: If this Province is destroyed during this battle, the Attacker can target and destroy one of the Defender's non-Fortification Holdings if the attacking army's Force total is greater than the Province Strength plus the Holding's cost. "Never count an enemy's land as your own. It is only yours if you can hold it." --Master Suana Heroic Opportunities (R) 0G 1Fo Battle Terrain: the Attacker and Defender each choose a number of different Personalities in their army up to the number of units in the opposing army. The selected Personalities gain Force bonuses equal to their Chi until the end of the battle. Hidden Blade (R) 4G 1Fo Ninja Limited: Bow one of your Ninja Personalities to challenge a Personality to a duel that cannot be refused. Lose 4 Honor. Flavor: "We live on the border of this life and the next. Nameless, faceless, we belong to the night. Who knows the path to Jigoku better than we do? Come, samurai, let me show it to you." Hunted (U) 0G 2Fo Limited: Bow one of your Magistrates and target a Personality, who becomes Wanted until the end of the game. Any opposing Samurai not controlled by the target Samurai's controller can, as a Battle action, challenge a Wanted Personality to an unrefusable duel. Flavor: "Wanted, Agetoki struggled to elude Kamoko's grasp, but in the end, she was the hunter and he the prey." Kharma (U) 0G 4Fo Reaction: Play immediately after one of your Provinces is destroyed by an Event. That Event's controller also has his or her rightmost Province destroyed. Only one Kharma can be played for each Event. Flavor: "Evil cannot be targeted like an arrow-sometimes it destroys its master as well as its victim." Kolat Recruiter (R) 0G 2Fo Limited: Target any Dynasty card in another player's Province. Turn that card face-up if it is face down. If it is a Personality, you can immediately bring that card into play under your control, paying all costs. If it is a Holding or Region, the card's owner can immediately bring it into play without cost. Lose 2 Honor. Flavor: "Each word he whispers is but a drop of water into an ocean, but one day, the tide will turn..." Let Him Escape (R) 0G 3Fo Reaction: Play immediately after another player moves a unit out of a battle. He or she must discard a random card from his or her Fate hand. You draw one additional card during your next End phase. Flavor: "'NO!' shouted Ginawa, his sword roaring for blood and revenge. Hiroru leapt, holding Ginawa back, 'Let him go,' he hissed, ' or it will be the death of us all!'" Lion Tattoo (U) 0G 3Fo Limited: Bow one of your Personalities with the Tattooed trait but without an Lion Tattoo. Until the end of the game, this Personality has a Lion Tattoo, and Force and chi bonuses this Personality receives from Weapons are doubled. Until the end of the game, any opposing Personality can, once per turn, challenge this Personality toa duel as a Battle action that this personality can only refuse by bowing. Loss of Face (C) 0G 4Fo Political Reaction: Play at the end of any End Phase. Target a player that gained more than 5 Honor during this turn to retroactively negate all Honor gains for that player above 5 points. This is not considered an Honor loss. Flavor: "True honor is untarnished by greed." Magic Mud (U) 0G 1Fo Battle: Target a Goblin Personality or Follower in this battle. The Goblin gains +2F and the ability Battle: Fear 2. Immediately after the end of this battle, the Goblin is destroyed. Flavor: "We got magic mud! We got magic mud! We...arrgh! AAAAIEEEEEE!!" Mountain Tattoo (U) 0G 3Fo Limited: Target one of your Personalities with the Tattooed trait but without a Mountain Tattoo. Until the end of the game, this Personality has a Mountain Tattoo and gains the following ability: Battle: Once per turn, this Personality gains 2F until the end of the turn. All ranged attacks targetting this Personality have their strengths doubled. Nightmares of Iuchiban (R) 0G 1Fo Limited: Target a bowed Monk or Shugenja Personality. Until the end of the game, every time that Personality straightens, he or she gains a -1C Nightmare token. For performing Kihos, Nightmare tokens are +1C, instead of -1C. After the beginning of your next turn, if the Personality ever loses all Nightmare tokens, the effects of this action end. Ninja Tricks (U) 1G 1Fo Reaction: Bow one of your Ninja in a battle to cancel and negate the effects of any one Action card being played by another player during that battle. Lose 2 Honor. Flavor: "The Grey Crane stood in the doorway, his father's sword in his hand, 'At last, Kage...' The Kolat Master smiled and reached for his saya, 'We are two dead men, old friend, and nothing more...'" Phoenix Tattoo (U) 0G 3Fo Limited: Target one of your Personalities with the Tattooed trait but without a Phoenix Tattoo. Until the end of the game, this Personality has a Phoenix Tattoo, has the Tactician trait, and cannot assign to or move into an attacking army. Pillaging (C) 0G 4Fo Battle: If you are the Defender, destroy one of your Gold-producing Holdings to target a Personality whose personal Honor is less than the Holding's cost. Followers in the target's unit with Force less than the Gold production of the Holding are bowed. Flavor: "The Lion left their homeland, the Crab are too weak to care, and Crane armies war against each other. A smart man can profit from these times." - Yoritomo Kanbe Pride (C) 0G 4Fo Political Reaction: Play immediately after a Personality wins a duel that would produce Honor for that Personality's controller. The duel produces no Honor, but that Personality's Personal Honor is permanently increased by 1. Flavor: "Speak again, little bird, and I will pluck the feathers from your head." - Hitomi Juppun Proud Words (C) 0G 2Fo Political Reaction: Play immediately after one of your Personalities issues a challenge. If it's accepted and your Personality does not win, lose 5 Honor. If it's refused, your Personality permanently gains 1 Chi. Flavor: "Banu stepped toward the Jade Throne, 'I am the only heir!' he shouted triumphantly. 'The throne is mine!' At that moment, the door to the chamber opened, and all eyes turned to see Toturi's face. Shadow Brand (C) 0G 1Fo Limited: Bow one of your non-Shadowlands Personalities. This Personality gains +1F/+1C permanently, but if the number of Shadow Brands this Personality has becomes equal to or greather than this Personality's printed Personal Honor, he or she is immediately destroyed. Flavor: "Their power is not in the mark upon the flesh, but the stain upon the soul." Shadowlands Contagion (R) 0G 3Fo Reaction: Play immediately after a Shadowlands card is destroyed during a battle or duel. Target one opposing card, which permanently gains the Shadowlands trait. Flavor: "Sometimes the contagion spreads so rapidly, you could swear it has a mind of its own." - Hida Tsuru Siege (C) 0G 1Fo Battle Terrain: This Terrain takes effect immediately when it is put into play. Regions produce no effects while this Terrain is in play. Flavor: "Outside Shiba Palace, thousands of Mantis stood ready. 'We are here to assist the Phoenix,' Yoritomo's voice boomed out. 'Open your gates and receive our mercy.'" Smoke and Mirrors (U) 0G 0Fo Reaction: Play this card instead of focusing in a duel. Your opponent's last focus is discarded without effect. Draw one card from your Fate deck. Flavor: "If your opponent expects you to stand, move. If he believes you will move, stand very still. Do not allow your enemy to rule your mind: rule his." --from Kakita's The Sword Stand Together (R) 0G 2Fo Political Limited: Bow three of your human and/or Naga Personalitties. If any one opponent accepts a 5-point Honor loss, you can target a second opponent with an Honor loss of 10 points. Neither Honor loss can be redirected or adjusted to any way. Flavor: "I am never alone; my people are with me." - Ralish Steep Terrain (C) 0G 1Fo Battle Terrain: This Terrain takes effect immediately when it is played. While this Terrain is in play, Cavalry cards cannot bow to produce actions and every Cavalry card has -2F. Flavor: "Some roads are not to be traversed; some armies are not to be engaged. Understand your enemy, and you will be victorious." - Master Suana Tattooed (U) 5G 2Fo Limited: Bow one of your Personalities, who loses all clan alignments but permanently gains the Tattooed trait. If you are a Dragon or Brotherhood player, this Personality becomes permanently aligned to your Clan. Flavor: "Through pain nearly too great to bear, he looked into Hitomi's face and saw the trust of all things, 'Your will, my Lady,' he cried, and then was silent." Threat (C) 1G 2Fo Kolat Open: Target one player, who must bow one Personality he or she controls (target's choice). You cannot perform this action during battle unless the target player has one or more unbowed Personalities not assigned to a battle. Lose Honor equal to the Force of the Personality that is bowed. Tiger Tattoo (U) 0G 3Fo Limited: Target one of your Personalities with the Tattooed trait but without an Tiger Tattoo. Destroy any weapons attached to this personality. Until the end of the game, this Personality cannot attach weapons, and gains the following ability: Reaction: When you declar a strike in a duel, gain 2F/2C until the end of the duel. Twisting Ravine (C) 0G 1Fo Battle Terrain: This Terrain takes effect immediately when it is played. While this Terrain is in play, cards cannot bow to perform any action other than an action that destroys this Terrain. Cards cannot be bowed by actions while this Terrain is in play, although all other effects of those actions resolve normally. Winds and Fortunes (U) 0G 2Fo Reaction: Play when an Event destroys one of your Provinces. That Event's controller must discard his or her entire Fate hand. Flavor: "Bad luck and bad winds! Why do I play this game?...Ah, hand me the dice, and let me roll again..." - Yoritomo Nodoteki Type: KIHO Falling Star Strike (C) 0G 2Fo Kiho Battle: Bow a Monk or Shugenja you control at this battle and target an opposing Personality to reduce the target Personality's Force by your Monk or Shugenja's Chi. Master of Destiny (R) 0G 2Fo Kiho Reaction: When an Event is revealed, bow a Monk or Shugenja you control. The Event is not resolved and is put face-up in your own rightmost Province, replacing the dynasty card there. If you do not have a Dynasty card in your rightmost Province, or when the Event is discarded normally, put the Event in its original owner's discard pile. The Path Not Taken (R) 0G 1Fo Kiho Reaction: Bow a Monk or Shugenja you control when an opponent discards an Action card without having used its printed effect. Shuffle The Path Not Taken back into your fate deck. Until the end of the game, each of your Path Not Taken cards becomes a Kiho that performs one of the actions on the discarded Action card, if you bow a Shugenja or Monk you control to perform it. Purity of Spirit (C) 0G 4Fo Kiho Battle: Bow one of your Shugenja or Monks to bow an opposing Personality with a lower Chi. The Shugenja or Monk need not bow to perform this Kiho if the target Personality has the Shadowlands trait. Flavor: "Hurt me? Oh, no, no. Not at all. he's quite gentle, really, once you get past the teeth..." - Ikudaiu Stagnation (C) 0G 4Fo Kiho Open: Bow a Monk or Shugenja you control to target a Personality. The target cannot use any abilities on his or her card until the end of this turn. Flavor: "Sometimes, the mind is blocked and the soul is emptied. Do not fear. Only the winter can again come the spring." - Naka Kuro Strike of Silent Waters (U) 0G 3Fo Kiho Elemental Reaction: Bow one of your Shugenja or Monks when one of your Personalities is focusing in a duel or using his or her Tactician trait. This card is considered a focus, and the Focus value equals the Shugenja's or Monk's Chi. Flavor: "Do not speak to your opponent. Speak only to your soul." - Seppun Toshiken Touch the Lands (C) 0G 3Fo Kiho Battle: Bow a Shugenja or Monk you control at this battle when a Terrain card is in play for the battle. The Terrain is destroyed, and you can immediately put a Terrain card into play from your hand. Flavor: "Unicorn armies charged into the provinces of the Lion, screaming the Emperor's name. Afterwards, all that remained was Okura, the last samurai-ko and the oni." Type: REGIONS Aka Mizu-umi (U) Any Event that is about to destroy this Province has all of its effects negated. The Event is still considered to have been resolved. Flavor: "The bloodstained waters of this darkened lake still flow into Ryoko Owari, carrying the shadow of the sun." Bells of the Dead (C) Any Shugenja coming into play from this Province permanently gains this ability: Battle: Bow and destroy this Shugenja to destroy one opposing Oni. Flavor: "She lifted the copper bell and tied it with white ribbon. 'You were my enemy,' Kamoko said, 'but you have given me the knowledge I must have to find peace. Rest well, honorable soul." Black Finger River (C) Any Personality card appearing face-up in this Province immediately and permanently gain the Shadowlands trait. Firebird Falls (R) Unique While this Region is in play, all Personalities entering play have their Gold cost increased by their Personal Honor. This Region cannot enter play if you have any Shadowlands cards in play and is destroyed if you ever put a Shadowlands card into play. Golden Sun Plain (R) Unique. Reaction: Once per turn, increase the Gold production of one of your Gold-producing Holdings by 2 as it bows to produce Gold. Flavor: "Few places in the Empire still shine with the light of hope." Osari Plains (C) When the Defender plays a Terrain at this Province, all Terrain effects that normally occur at the end of the Battle Action Segment instead resolve immediately. Flavor: "They are the richest fields in the Empire, and now they have been reclaimed by the Emperor. He says they are to be a gift to his most loyal clan, and we must convince him that we are the one." - Kitsu Sanako River of the Last Stand (R) Unique All Crab Personalities have +1F/+1C bonuses while fighting at this Province. All Shadowland cards have -1F while fighting at this Province. Flavor: "'We are not here to fight you!"' Tsanuri cried, but the fire in the Crab's eyes ignored her words, and his blade bit deep into her shoulder." Treacherous Pass (C) Battle: Once per battle, draw and discard a Fate card for each Personality in this battle. If the Focus value of a personality's discard is greather than his or her Chi, his or her unit goes home, bowed. Flavor: "Beware of dangerous ground. Beware moreso of men desperate enough to cross it." - Master Suana Shadowlands Marsh (U) Lose 10 Honor when this card enters play. Every non-Shadowlands Personality and Follower has its Force reduced by 2 while in a battle at this Province. Flavor: "I know where Yori hides, and I know what he is searching for. If I must walk each step alone, I will retrace my journey of ten years ago. I will find him. And I will stop him." - Iuchi Karasu Twilight Mountains (R) Unique Battle: If the total Chi of the attacking army is less than 8, send all attacking units home from this battle, without bowing. Flavor: "Sanzo returned yesterday bearing the head of the largest ogre in the Shadowlands! When I asked him how he had done it, he looked at me with cold eyes. 'Ambition,' was all he said and I wonder what he meant..." - Otaku Xieng chi Warstained Fields (C) Limited: Once per turn, move one or more Followers between two Personalities you control without bowing the personalities. Attachments must be made legally. Flavor: "'The Crab have slain our emissaries, my Lady. There is no word from the Hida.' Tsanuri's eyes fell to the map of the Kaiu Wall. 'If they do not value our assistance,' she said, 'then letus answer their insults with steel.'" Type: SPELLS Emergence of the Masters (C) 3G 3Fo Ritual Battle: Bow one or more of your Shugenja at this battle. The effect depends on how many you bow: One Shugenja: Give a Personality in this battle +1F. Two Shugenja: The same as with one Shugenja, plus give a follower in this battle +3F. Three Shugenja: The same as with two Shugenja, plus send an opposing unit home from this battle. Five Shugenja: The same as with three Shugenja, plus destroy one opposing unit. Plain of Desperate Evil (U) 4G 1Fo Elemental Battle: Bow this Shugenja to put a Terrain into play at this battle with this text: "Destroy all Shadowlands cards in this battle. While this Terrain is in play, all Shadowlands Personalities and Followers in this battle have the ability Battle: Destroy this card to produce a ranged attack equal to half of its Force, rounded up." Virtuous Heart (C) 2G 3Fo Battle: Once per battle, target an opposing Personality. The target's controller draws and discards the top card of his or her Fate deck. If the target's Personal Honor plus the Focus value of the discard does not exceed your Personality's Personal Honor, the target is bowed. This does not bow your Shugenja. Flavor: "Only a virtuous heart can withstand the touch of darkness." - Yoritomo Yokue Rise from the Ashes (U) 3G 4Fo Limited: Bow this Shugenja. Until your next Events Phase, no player can gain Honor, declare an attack, or target any opponent's card with actions. Any Honor gains you have made this turn are retroactively negated. This is not considered an Honor loss. Rise from the Ashes is then discarded from play. Flavor: "Through fire came death, and through fire comes rebirth." - Isawa Hochiu Type: HOLDINGS The Agasha Libraries (C) 6G This Holding costs 4 Gold for Phoenix players. Bow to produce 2 Gold. Reaction: Bow to cancel and negate the effects of an action produced by a Tattooed personality. Flavor: "Hitomi's secrets are her own, but the libraries of the Dragon belong to us..." - Agasha Gennai Assassins (C) 2G Retainer. Bow to produce 2 Gold. Bow to produce 3 Gold if your are a Ninja player. Flavor: "Hidden since the beginning of time, the shadows have seen their plans unfold for a thousand years. Now it is time to pull back the curtain of night." Battlements (C) 1G Fortification. All ranged attacks produced by cards in the attacking army have their strengths reduced by 1, and all ranged attacks produced by cards in the defending army have their strengths increased by 1. Flavor: "Tsukune stood firm and strong. 'They will not pass this wall.' she whispered." Bonsai Garden (C) 8G The Holding costs 2 less Gold for Brother of Shinsei players. Limited: Bow to produce 2 Honor. Limited: Bow this card and discard a card from your hand to retrieve an Elemental Ring from your discard pile into your hand. You cannot retrieve a Ring that has already been retrieved from the discard pile this game. The Edge of the Shinomen Forest (C) 1G Fortification. Battle: The Attacker must bow one attacking Personality, or an ally (offensive or defensive) must bow one of his or her Personalities; you choose. Shuffle the Edge of the Shinomen Forest back into your deck. Kitsuki Iyekao (U) 5G Unique Ninja Retainer. Limited: bow one of your Ninja cards in play. Take that card and any one Ninja card in a discard pile and shuffle them back into their appropriate decks. Flavor: "Return my brother, to the darkness in your soul. You left us, but we have never left you." Kolat Agent (C) 5G Limited: Target any Gold or Honor producing Holding controlled by another player. Until the end of this turn, the Kolat Agent produces Gold and/or Honor as if it were a copy of that HOlding. Flavor: "The Daidoji and the Doji war for control at their clan. The Crane have little time for such pleasantries, but perhaps we can gain from their distractions." Retired Advisor (R) 3G Unique. Limited: Bow the Retired Advisor and discard a Fate card from your hand to draw a card from your deck. Flavor: One need not wield weapons to taste the majesty of battle. River of the Dark Moon (R) 4G Shadowlands. Unique. Open: Move a Shadowlands Follower from one unbowed Shadowlands Personality you control to another. You cannot move a Follower between battles or more than once per turn. Flavor: "Those who seek the land of death have only to look at their reflection to find the way." Type: FOLLOWERS Ashigaru Archers (C) 1F 0C 1H 2G -PH 1Fo During your next End Phase, after you bring this card into play, you can draw an additional card. Battle: Bow for a Ranged 2 Attack. Flavor: "Seated upon the Jade Throne, Toturi called forth the Unicorn ambassador, 'You have served well in my absence,' he said, 'so serve me again. Destroy the Lion who foul our land with black magics. Let all know the Unicorn are my right hand now.'" - The High Histories of the Lion. Ashigaru Spearman (C) 1F 0C 1H 2G -PH 1Fo During your next End Phase after you bring this card into play, you can draw an additional card. Battle: Bow for a Ranged 1 Attack. Flavor: "The son of Togashi stood at the gate of the Mirumoto Palace, the courtyard dark and bleak as a hundred bodies bled on the ground. 'Why?' asked the Qamar, horrified. 'Because they believe in her,' Hoshi whispered." Lion's Pride (R) 4F 0C 2H 5G -PH 4Fo The Lion's Pride will only atach to a Personality with the Tactician trait. Flavor: "We women must face death for each new life we bear and suffer the pains of love and desire deeper than any man can understand. That is why, amongst the fiercest beasts, the female is always deadlier than the male." - Matsu Ketsui Maho-Tsukai (R) *F 0C 0H *G -PH ?Fo The cost of this Follower equals the number of Shadowland cards in play. The Force of this Follower equals half the number of Shadowlands cards in play, rounded up. Flavor: "Forget imitation. Fear is the sincerest form of flattery." - Yoritomo Mantis House Guard (U) *F +1C 1H 6G -PH 4Fo The Mantis House Guard will only attach to a Mantis Clan Personality (not to a Yoritomo's Alliance Personality)> The Force of the House Guard equals half of the Personality's Gold cost, rounded up. Flavor: "The essence of war is violence. Moderation in battle is cowardice." - from the banner of the Yoritomo family. Moto Fanatics (U) 3F 0C 1H 6G -PH 1Fo A Unicorn Personality can attach the Fanatics for 4 Gold. Battle: Once per turn, the Fanatics gain 3F if the opposing army has any Shadowlands cards and are destroyed immediately after battle resolution. Flavor: "Their eyes were filled with fear, but their hearts drove them onward to battle." - Kaiu Suman Ratling Scout (C) 1F 0C 0H 5G -PH 2Fo Ratling Pack. This follower can attach to a Ratling personality for 3 less Gold. Battle: Bow to destroy a Terrain card at this battle. Flavor: "Humans think it bad-bad to sneak, but I watch them when they die and I say 'it not so bad, to sneak." Shiryo no Goju (R) 0F +1C 1H 0G -PH 3Fo Scorpion Clan Ancestor. Unique. Open: Give this personality the Ninja trait until the end of the turn. Flavor: "Once, long ago, we walked with Bayushi, but now our name has been erased from history and lost to time. Exactly as we chose it to be." Shiryo no Kuni (R) 0F +1C 1H 0G -PH 3Fo Crab Clan Ancestor. Unique. Reaction: Bow this Ancestor immediately after a unit with one or more Shadowlands cards moves into any battle. Move this unit into the opposing army. Flavor: "He weeps in madness, and his eyes are wild and red. To some, it is a blessing to be granted the favor of an ancestor, but to the Kuni, it is a curse." Shiryo no Yurei (R) +1F 0C 1H 0G -PH 3Fo Crane Clan Ancestor. Unique. Battle: Bow this Ancestor to have this Personality issue a challenge to an opposing Personality. The target can refuse only by reducing his or her Force by his or her own Personal Honor. Flavor: "Kuwanan, I have not disobeyed you. I have only followed a greater call." - Daidoji Uji Type: ITEMS Ambition (R) -F -C 7G 4Fo Unique. Bloodsword. This is considered the Broken Sword of the Scorpion for Uniqueness. Battle: Once per battle, raise this Personality's Force to equal that of one opposing Personality. Reaction: When this Personality is entering a duel, raise his or her Chi to equal that of his or her opponent in the duel. Blood Arrows of Yajinden (C) -F -C 4G 2Fo This card cannot be attached to a Shugenja. Reaction: Destroy the Blood Arrows when this personality is producing a ranged attack. This ranged attack targets printed Force instead of current Force. Lose 3 Honor. Flavor: "They were relics of an ancient sorcerer, a power growing ready to awaken..." Clay Horse (C) -F -C 2G 2Fo Reaction: Bow the Clay Horse after the Resolution Segment of a battle to prevent the cards in this unit from becoming bowed by the combat. Draw and discard the top card of your Fate deck. If the Focus value of that card is odd, destroy the Clay Horse. Flavor: "A bit fragile, my dear Taeruko, but I think the Phoenix will find them quite useful." - Naka Kuro Crystal Nagamaki (U) +1F +2C 4G 1Fo Crystal Nagamaki provides an additional +1F/+1C when one or more Ninja cards oppose this Personality in a duel or battle. Flavor: "Deep beneath the palace of the Mirumoto, there is a chamber of solid crystal. It has remained locked for a thousand years, awaiting the Champion and the Key..." Kitsuki's Coin (R) 0F +1C 5G 2Fo Unique. Limited: Bow this Personality to challenge any Ninja or Kolat Personality to a duel that cannot be refused. Lord Moon's Blood (R) +2F +2C 8G 2Fo Unique. This is considered the Obsidian Mirror for uniqueness purposes. Any Focus cards played by this Personality in a duel have their Focus values raised to equal the lowest Focus value played by the opposing Personality, if they are lower. Flavor: "With a drop of blood and the caress of an obsidian hand, the crack healed as if it has never been..." Mantle of the Jade Champion (R) +2F +3C 8G 4Fo Unique. The Mantle attaches to the Jade Champion without Gold cost. Spells have their costs halved (round down) when you attach them to this Personality. Flavor: "Okura's power grows stronger, but his eyes are haunted. At his side, the oni waits for his command, but who is the master and who the slave?" Poison Dartgun (C) -F -C 4G 4Fo Ninja Item. You can only attach the Poison Dartgun to a Ninja. Battle: Once per battle, make a Ranged 2 attack that can target a Personality with attached Followers, without bowing. Flavor: "Once, they scorned our tales of ninja. Now their armies fall and their men are sickened by poison. Where is their laughter now?" - Bayushi Aramoro