Advantages & Disadvantages |
Pts |
Ref |
Advantages |
|
|
Absolute Direction Knows N, follow path taken w/in past month. +3 Navigation. Works underground, under water. |
5 |
|
High Pain Threshold No shock penalties. +3 on HT to avoid knock down or stun. |
10 |
|
Outdoorsman 1 +1 Camouflage, Fishing, Mimicry, Naturalist, Survival, Tracking, Navigation |
10 |
|
Fit |
5 |
B55 |
Disadvantages |
|
|
Easy to Read Others +4 to Empathy, Body Lang and Psych; +4 to IQ, Detect Lies and Gambling |
-10 |
B134 |
Enemies, One person more powerful, Hunter, Fairly Often |
-20 |
B135 |
Pacifism Cannot Harm Innocents |
-10 |
B148 |
Stubbornness |
-5 |
B157 |
Wealth (Struggling) 1/2 start = $500 |
-10 |
B25 |
Sense of Duty Friends and adventuring companions |
-5 |
B153 |
Reputation: Traitor to the Dominion -2 reaction, Large Class: Humans of the Disputed Lands, Occasionally: 7 or less |
-1 |
B26 |
Languages |
|
|
Eastern: Spoken (Native)/Written (None) |
-3 |
|
Northern: Spoken (Broken)/Written (None) |
1 |
|
Quirks |
|
|
Looks down on farming, farmers |
-1 |
|
Always chewing on something |
-1 |
|
Contemptuous of authority |
-1 |
|
Dislikes banks |
-1 |
|
Grunts and groans when swinging sword |
-1 |
|
Perks |
|
|
Style Familiarity The Way of Truth and War |
1 |
|