Dirtside2 Epic Conversions

>From: morris@sushi.wais.com (Harry Morris)
>Subject: Dirtside II stats

I decided to try a stab at converting Space Marine stats to Dirtside II,
and got a bit carried away.  I'd love comments on this.  This is my first
attempt to design vehicles for DSII and I'm not sure I'm doing it correctly
or costing things out properly (things seem a lot cheaper than the examples
in the rules).  Also, I've only played it once, so I have very little idea
of the trade-offs of various weapon/defense systems.  I took the GW stats
pretty litterally.  It would be nice to see some new/different stats for
the models (esp. more tied in with the DSII universe).  Let me know what
you think.

Harry




Dirtside II stats for Space Marine
version 1.0

Infantry:

1 tactical stand Imperial Guard (militia) costs 15
1 tactical stand Marines or IG veterans (line troops) costs 20
1 stand Terminators (power armor) costs 40

assault troops as above.
devestators are declared as either:
  anti-personel (APSW) cost + 10
  anti-armor (GMS/L) cost +20/30/40 (basic/enhanced/superior)

note - 2 transport spaces are required to transport a Terminator stand.

Armor/Support:

Rough Riders
as IG assault infantry, with cavalry move.  cost 23

Land Speeder
size 1, capacity 5, VTOL, FGP Power Plant
no armor, signiture 1
equipment:			space required:
1 x free APSW 			0
1 x DFFG/2 fixed		4  (optionaly GMS/H or HEL/2)
1 x APSW			1
1 x enhanced fire control 	0
cost: 75
notes: add stealth?  Simililarly equiped fast gev would be about 20 pts 
       cheaper

Marine/Guard Bikes
size 1, capacity 5, High Mobility Wheeled Vehicle, CFE Power Plant
no armor, signiture 1
equipment:			space required:
1 x free APSW 			0
1 x APSW			1
1 x transport infantry stand	4
cost: 17 + cost of infantry (20 rifle/assault, 30 APSW)
notes: replace APSW with APFC, add stealth?.  Is this abusive?, even
       without infantry, it moves 5 times faster than foot soldiers, 
       has 2 APSW's and costs only 17pts, compared to 30pts for a single 
       stand of APSW infantry.  Also beats out cavalry.  Do you need to buy
       fire control for the vehicle mounted APSW's?  Is there a cost for
       cargo/transport capacity?

Sentinel
size 1, capacity 5, Infantry Walker, CFE Power Plant
armor 1, signiture 2
equipment:			space required:
1 x free APSW 			0
1 x RFAC/2 fixed		4 
1 x APSW			1
1 x basic fire control		0
cost: 31
notes: no infantry walker points cost.  Used combat walker cost

Robot - same stats as sentinel?, should move slowly, require orders???

Gorgon
size 4, capacity 20, Slow Tracked, CFE Power Plant
armor 4, signiture 4
equipment:			space required:
1 x free APSW 			0
4 x transport infantry stand	16
1 x RFAC/1 turret		3
1 x APFC			1
1 x basic fire control		0
cost: 77
notes:  may want to add more defense.  cost for transport?

Dreadnought
size 1, capacity 5, Infantry Walker, FGP Power Plant
armor 1, signiture 2
equipment:			space required:
1 x free APSW 			0
1 x HEL/1 fixed			2
1 x GMS/L (basic guidance) 	2
1 x APSW			1
1 x enhanced fire control 	0
cost: 56
notes: Replace HEL/GMS with just about anything.  FGP justified by dreads
being relics of a high tech past.

Leman Russ
size 3, capacity 15, Fast Tracked, HMT Power Plant
armor 3, signiture 3
equipment:			space required:
1 x free APSW 			0
1 x HVC/3 turret		9
1 x HEL/2 fixed			4
1 x basic PDS			2
1 x enhanced fire control       0
cost: 134
notes: 

Predator
size 3, capacity 15, Fast Tracked, HMT Power Plant
armor 3, signiture 3
equipment:			space required:
1 x free APSW 			0
1 x RFAC/2 turret		6
2 x HEL/2 fixed			8
1 x APFC			1
1 x enhanced fire control       0
cost: 125
notes: pretty wimpy armament.  Too many weapons for a tank this size.
       Should sponsoon mounts count as fixed or turreted?

Whirlwind
size 3, capacity 15, Fast Tracked, CFE Power Plant
armor 2, signiture 3
equipment:			space required:
1 x free APSW 			0
1 x SLAM/4 turret		12
1 x enhanced PDS		3
1 x enhanced fire control	0
cost: 142
notes: 

Rhino
size 2, capacity 10, Fast Tracked, CFE Power Plant
armor 2, signiture 2
equipment:			space required:
1 x free APSW 			0
2 x transport infantry stand	8
cost: 23
notes: 2 unused spaces.  Smaller hull than Preditor/Vindicator/Whirlwind 
       etc, do to lack of turret/gun/etc (also fits the function better 
       for Dirtside).  Cost is dirt cheap, maybe add some defensive systems?

Vindicator
size 3, capacity 15, Fast Tracked, CFE Power Plant
armor 3, signiture 3
equipment:			space required:
1 x free APSW 			0
1 x HVC/5 fixed			10
1 x enhanced fire control	0
cost: 99
notes: 5 unused spaces.  note - gun is 2 sizes bigger than hull, but 
       justified by SM's description of the Vindicator's massive gun.

Hell Hound Fire Thrower
like a vindicator put with a DFFG/5??  If so +35 pts

Land Raider (assault tank)
size 4, capacity 20, Fast Tracked, FGP Power Plant
armor 4, signiture 4
equipment:			space required:
1 x free APSW 			0
2 x HEL/4 fixed			16
1 x superior PDS                4
1 x superior fire control	0
1 x enhanced ECM  		0
cost: 282
notes: sponsoon weapons count as fixed.  Replace HELs?  It's not worth
       putting in troop transport capablity since it drops the guns to
       HEL/2.

things not covered:
-command rhino (bigger, to hold a stand and comm gear)
-marine scouts and veterans
-medics
-thunderhawk
-artillery (manticore/bombard/basilisk/deathstrike )
-super heavy tanks (shadow sword/baneblade/storm hammer)
-levaithan/capitol imperialis
-moles/termites
-support weapons (rapier/thudd gun/mole mortar/taranula)
-other races
-DSII special things like air defense systems





Back to Andy's DS2 page.

Feel free to send me comments or suggestions about these pages.
Andy Cowell <cowell@cs.utk.edu>, 21 Oct 1995