Date: Thu, 9 May 1996 19:50:27 +0200
Message-Id: <199605091750.TAA06825@flipper.pvv.unit.no>
From: Jon Inge Teigland 
To: bbowl-l@cs.utk.edu
Subject: Re: Xtra-Stunty
Reply-To: bbowl-l@cs.utk.edu

>>Xtra-Stunty is a new skill that has a few advantages, and a LOT of
>>penalties.
>
>What are you waiting for, send us the skill description at once! :-)
>
Awright. It has not been fully completed yet, simply because there are
allways new, fun things we want to add to it. I'll include it here,
but there may be a few things I have forgotten to write down, and we'll
probably add some more within too long. I'll also have to warn that the
skill description is fairly long.

Xtra_Stunty: New Physical Ability:
Only a player with ST1, and who starts with Stunty, may become Xtra-Stunty.
X-Stunty players have an additional +1 to their Dodge Roll. Players ignore
the Tackle Zones of X-Stunty players when they Dodge, Pass or Catch the
ball, and do other things affected by the number of Tackle Zones. Players 
also dodge at +1 if they dodge out of a square only affected by Tackle 
Zones from X-Stunty players. Two X-Stunty players count as one player, 
both on the Team Rooster, and on the Field. This means you can have up to 
32 X-Stunty players on your Rooster, and up to 22 on the pitch simultanously.
X-Stunty players occupy 1/4 square, so up to 4 X-Stunty player may occupy 
the same square. An X-Stunty player must be placed in the corner of a square, 
and has Tackle Zones in the square he's standing, and in the 3 squares 
adjacent to his corner. A non-Stunty player has Multiple Block with respect 
to X-Stunty players standing in the same square. When assisting, an X-Stunty 
player adds 1/2 point of Strength to the assist, rather than 1 like normal 
players. An X-Stunty player cannot disrupt an assist as easily as a normal 
player. Two X-Stunty players must be adjacent to an assisting player in 
order to prevent him from giving assist. These two X-Stunty players can then 
not prevent other players from giving assist. A non-Stunty player may push 
an X-Stunty player back (as per the Pushback result on Blocking) by using 
one Movement Point. This does not count as a Block or a Blitz, merely as 
moving one square. The player does not get a followup move for free after 
this. In order to push back more than one X-Stunty player at the same time 
(when there are more than one X-Stunty player in the same square), the 
player must have one more than ST3 for each player pushed. I.e. A ST4 
player may push 2 S-Stunties, a ST5 player may push 3 X-Stunties and so on. 
A non-Stunty player may walk through a square where an X-Stunty player is 
lying prone, as long as he does not have to dodge. X-Stunty players suffer 
a +2 to all Injury Rolls. X-Stunty players may be thrown as a ball by 
players with ST4 or more. X-Stunty players must use 2 Movement Points in 
order to move one square if they are carrying the ball. X-Stunty players 
with Dauntless increases their Strength to half that of their opponent. 
When fouling, X-Stunty players do not get a +1 to the Armour Roll. 
X-Stunty players have 'Puny Blow', getting a -1/-1 to all Armour and 
Injury Rolls. If X-Stunty players are thrown with the ball, or if the
ball is thrown to them, roll 1d6:
        1-3:    The player lands under the ball, and is crushed. Place the
                player prone, and roll Armour and Injury Roll. Bounce
                the ball.
        4-6:    The player lands on top of the ball, and lands/catches
                normally.
X-Stunty players CAN pass the ball, but rather than using the Throwing 
Ruler, use the following rules:
        Each square in a direct forward/backward or left/righ direction 
        count as one range. Each square in a diagonal direction, count as 
        one and a half range, round the total down.
Example. an X-Stunty player wants to pass the ball to a team-mate who is
standing 2 squares forward, and 1 square diagonally forward-left. This 
counts as 3.5 range, rounded down to 3, which is Long Pass. If the mate
had been standing 1 forward and 2 diagonally forward-left, it would be
a total of 4, and thus a Long Bomb.

Players who have Xtra-Stunty:
Position        Cost    MA ST AG AV     Skills                  Team
Snotlings       15.000   4  1  3  5     Dodge, Right Stuff, 
                                        Stunty, Xtra-Stunty     Goblins
Nurglings       15.000   4  1  3  5     Foul Appearance*, Right Stuff,
                                        Stunty, Xtra-Stunty     Chaos

*We have ruled that 4 Xtra-Stunty players with Foul Appearance are
needed to influence Throwing. We have also ruled that FA is not 
cummulative.

In our (7 teams strong) League, have one Goblin team with about 10-15 
Snotlings, and one Chaos team with 4 nurglings.

Jon Inge Teigland