Date: Mon, 18 Dec 1995 22:42:56 -0500
From: JEBrick@aol.com
Subject:  [BBOWL-L]   Stadium Improvments


Alright.  Here are the stadium improvments I promised many moons ago.  They
have been playtested and add alittle to your games.  We are going to test
atleast one more which is tha Haunted Field.  I'll let you know about it when
we iron it out.
++++++++++++++++++++++++++++++++++++++++++++
Adding these improvments will cost money that does not count towards your
team rating.  Many of these improvements will cause endzones to be changed at
the half( much like American Football).
*means that it can be taken multiple times
 
 
Stadium Improvments
===============

Cost =150,000 gps
===============
AstroGranite(TM) +1 to armor rolls when knocked down

Wider field*- Add a row of squares on a sideline

Narrower field*-subtract a row of squares from the sideline.

Longer field- Add 2 rows of squares to the middle of the field

Shorter field- subtract 2 rows of squares from the field.

Underground-  no weather rolls 

Mountain Top Location-  Add 6 to all weather rolls

Other Fields
==============
Rocks or trees- 4( 2 one square, 1 two square and 1 four square)  obstacles
placed around the field but not within 2 squares of the midfield stripe.
 Being pushed into one is an automatic knockdown with +1 armor roll.
 Otherwised treated as normal players with stand firm and no tackle zone.
Cost= 200,000

Tilted field- Decide which end is down hill.  Players moving down hill gain
+1 MA  but also gain +1 on their Go For It rolls( 1 or 2) i.e., out of
control running down a hill. (Gets more intersting with the bad turf/muddy
option) cost=200,000

Fairy Rings(a Chaos favorite)- 6 magic fairy rings are placed randomly on the
board.  A seventh is always in the front of the consession line in the
stands.  They are numbered 1 through 6.  Upon entering/being pushed in the
player rolls a d6 and is moved to the coresponding ring.  If you roll the
same number as the one your in the player goes to the front of the consession
line and rolls a die 1=beaten and returned to the team box AFTER the game,
2-4 beaten and tossed out on the field.  Allowed to make his purchase and
goes to the reserve box, and 6= Gets beer for the fans so they let him go
back on the field still standing.  Every turn a d6 is rolled and on a 1 a fan
is ported onto the field.  The fan will attack the closest player to him and
will continue to make blocks at the beginning of the turn until he is either
injured or follows a player into the stands.  Fans have tackle zones but can
not assist or get assists with blocks.  Players get SSP for causing
casualties on fans!!  
Fan: 5 3 3 5 Mighty Blow for first turn( Beer Stein--broken after first
blow), Frenzy after Beer Stein is broken.
Cost = 300,000

Bad Turf/Muddy field( and Orc/Dwarf favorite):  Poor groundskeeping skills
have made the field very dangerous for quick cuts and fancy moves.  -1 to
dodge rolls, +1 to Going For It( cumulative with Tilted Field), Players with
the standfirm skill can be knocked down on a roll of a 1 on a d6, -1 for
landing after a leap. **can't be used with AstroGranite(TM)** Cost = 200,000

Stumps-6 stumps are placed around the field.  Any player entering a square
with a stump in it may make a leap just as if they had the skill.  Any player
with the Leap skill can jump 2 squares instead of one. cost =200,000

++++++++++++++++++
That is all of the stadium improvments that I can remember.  We did come up
with 2 fan improvments that are just one shot deals i.e., you freeboot them.

Weapons day at the park!!-- The first 10,000 fans get a free spikey mace with
the <> emblem on it.  All other fans just get
regular maces.  Fans add +2 to injury rolls for this game. cost = 50,000 per
game

Seat Cushion day--Same as above but fans must make an armor roll to hurt
players with the fine cushy butt warmers. cost = 50,000 per game