Date: Fri, 12 Apr 1996 14:34:37 +0200 (METDST)
From: "Sigurd R. Garshol" 
To: bbowl-l@cs.utk.edu
Subject: Psychology

Animosity:
The team has a basic dislike for certain races. The players will never 
leave the tacklezones of opposing players of the specified race other than 
as a part of a blitz or a follow-up move.

Hatred:
The team really hates certain races. The coach may reroll _one_ block 
made by one player against a hated target. The reroll is free. The players 
will never leave the tacklezones of opposing players of the specified 
race other than as a part of a blitz or a follow-up move. The players 
must attempt to foul once per turn.

Fear:
If a player attempts to make a one-die Block or a multiple-dice Block in 
the Fear-causing players favour, roll a D6. On the score of one, the 
player loses his nerve and does not block. He loses the rest of his 
action. Players that cause Fear are immune to Fear. If a player both 
causes Fear and has Foul Appearance, roll for each separately as 
appropriate. 

Orc Teams
Orcs are subject to animosity against Orcs, Hobgoblins and 
Goblins. Black Orcs are immune to animosity.

Dark Elf Teams
Dark elves ate High Elves.

Dwarf Teams:
Dwarfs are subject to animosity against elves.
Dwarves hate Orcs, Goblins, Chaos Dwarves and Hobgoblins.

High Elf Teams
High Elves hate Dark Elves.

Goblin Teams
Hate Dwarfs. Subject to animosity agains Orcs, other Goblins and 
Hobgoblins. Fear Elves.

Chaos Dwarf Teams
Chaos Dwarves hate Dwarves. Hobgoblins are subject to animosity against 
other Hobgoblins.

Undead Teams
Skeletons, Zombies, Wights, Ghouls and Mummies cause Fear.

Big Guys 
All cause fear.
Treemen hate Orcs and Goblins.