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Date: Wed, 17 Jan 1996 02:32:55 GMT
From: martin.howard@welcom.gen.nz
Subject:  [BBOWL-L]   BB SOCCER 2
Sender: TheCoach@makivel.synapse.net
To: marcus.franke@stud.uni-bamberg.de.cowell@cs.utk.edu,
        bidgy@diamond.apana.org.au, 3scs4@qlink.queensu.ca
Message-Id: <9601171548551968@welcom.gen.nz>
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New Skills and Skill Modifications.

These skills are mostly new skills.  They don't replace
 the skills already found in BB but suppliment them.
 All skills are used in same way as in BB, either a reroll,
 dice modification or agility roll.  Any skill mentioned
else where but not here will be in Blood Bowl rule books.
The skills that are no longer relevant in soccer BB are
KICK, BIG HAND, DIVING CATCH, EXTRA ARMS, HAILMARY PASS,
SAFE THROW, STRONG ARM and SURE HANDS.

BACK HEAL.
Passing skill, Player with this skill can kick the ball 1
or 2 squares (sqrs) backwards.  This is NOT a pass so if
 not recieved by player on back healers side NO turn over
 occurs.

CURVING KICK.
passing skill, allow player with this skill to attempt to
 kick around other players etc to avoid interception attempts.
 Ball can be kicked upto 2 sqrs diagonally from kicker before
 going straight to target sqr. Ball may move diagonally at
begining of kick, at end of kick or both so long as it
doesn't travel more than 2 sqrs diagonally from its forward
 direction.

DRIBBLE
Agility skill, This is the works the same way as the catch skill in the
 normal Blood Bowl game.

PENALTY KICK.
passing skill, players with this skill may reroll inaccurate/
fumbled penalty shots and give the goal keeper a -1 to save
 modifier.

PASS/SHOT BLOCK
general skill, this is the same as pass block in normal BB but
extended to include the fact it can be done against shots aswell
as passes.

SLIDING TACKLE.
General skill, Player can attempt to get ball from opposing
player in an ajdacent sqr without throwing a block.

TRAP BALL.
Agility skill, same a "Diving Catch" in Blood Bowl.

SHOOT.
passing skill, allows player to reroll shots and passes,
basically same as "Pass" in Blood Bowl.

SUPER KICK.
passing skill, same as "Hail Mary Pass" in normal Blood
Bowl.  This skill cannot be used to score goals directly,
ie can't shoot for goal using the Super Kick skill.

STRONG KICK.
passing, same as "Strong Arm" in BB.

STEEL BALL.
general skill,  Player can reroll any failed attempt to get
ball after pushing back opposing player with ball during a
 Block action.

TRICKY KICK.
Agility skill.  Gives a modification of -1 to any attempt
to steel the ball of a player after a push back during a
 Block action.

VOLLEY.
Agility skill, player does not have to 'control' ball
before passing or shooting.  With this skill is it is possible
to pass twice etc in a single turn rather than only once. A
 player with this skill may choos to Dribble and maintain
the ball OR do an immediate pass or shot.  This skill can't
be used more than once in a single turn.

DIVING HEADER
agility Skill.  player when in goalbox may move upto one
square (as for diving tackle) to shoot the ball at goal.
The player may not do this if he already has the ball, only
 if the ball
ends in an adjacent square in the goal box as a result of
inacurate pass etc.

HOLD OFF
strength skill, allows player to negate a tackle zone effect.
If strength 5 or greater can attempt to negate a further tackle
zone on 4+ on a d6

SAFE HANDS.
Goal keeper skill, GK can reroll saves.

DIVING SAVE.
Goal keeper skill, GK can dive upto 2 sqrs instead of usual 1
 sqr to save.

LONG ARMS.
Gola keeper/Physical ability.  +1 to save.

GROWTH.
pkysical ability, +1 to save for GK's. +1 to intercept for players.

FIST
Goal keeper skill,  Fisting or punching the ball away instead of
catching the ball is easier, but ball will scatter 3 times using
d8 template.  Fisting save gives +1 modifier to save.

PASS/SHOT SAVE
Goal keeper skill,  Much the same as pass block in normal BB.  Allows
a goal keeper to move upto 3 sqrs to save a ball by either catching
at -2 or fisting (if have FIST skill) at -1 modifier.

GOAL KICK.
Goal keeper skill.  Allows GK to reroll inaccurate/fumbled goal kicks.