Expansion: HB Type: STRONGHOLDS Sepulcher of Bone (F) 5PS 3GP 0SH Your Family Honor can never exceed 0, and you don't lose if it drops below -19. You cannot take Political actions or actions that cause other players unconditional Honor losses. All of your Undead cards cost 2 less Gold. Your Personalities will not swear fealty. Your cards are immune to Fear. Whenever another player's non-Shadowlands Personality or Follower is destroyed, you may add a 1F Undead Shadowlands Follower token to one of your unbowed Personalities. The Towers of the Yogo (F) 6PS 4GP 2SH All of your Scorpion Personalities have the ability "Battle: Bow this Personality. Bow an opposing Follower or Personality without attached Followers." The Citadel of the Hiruma (F) 7PS 4GP 3SH Battle: Bow The Citadel of the Hiruma. Target any one of your defending Crab Personalities. Double the Personality's current Force. Destroy the Personality immediately after the end of this battle. Type: EVENTS An Empty Victory (R) Until your Events Phase two turns from now, if a player has one of the two highest Family Honor totals (or is tied for the highest) at the beginning of his or her Attack Phase, he or she must declare an attack against the other such player and assign at least one unit to attack. Flavor: Doji and Daidoji--they tore each others' houses to the ground. This is the cost of greed. Bandit Raids (U) All Merchant Caravans in play are destroyed. All Marketplaces and Black Markets in play are bowed and cannot straighten until after your next Straighten Phase. Flavor: "His mother was a Unicorn, but his father was gaijin. Rodrigo's a funny sort, but he knows the value of a koku." --Makashi Benefices of the Emperor (R) All players may select, then simultaneously reveal and discard, one card from their hands. The player whose card has the lowest Focus value gains an additional Province to the left of his or her leftmost Province. The player whose card has the highest Focus value has his or her maximum hand size permanently increased by three and may immediately draw three cards. If there is a tie for lowest and/or highest, no one receives that "prize." Famine (U) Each player targets one Region controlled by the player to his or her left. All targeted Regions are destroyed. Flavor: "The Crane's fields are barren, and their farmers fight one another at their lords' request. In their absence, the Sun has punished them for their arrogance, burning the fields to ash." --Hida Tsuru Hoshi's Challenge (U) Until the end of the game, during battle resolutions with an attacking army present, the attacker and defender each draw and discard their top Fate card and add the Focus value to their army's total. The defender can do this even with no defending units. Flavor: "You refused my challenge once, sister. You will not do so again." --Togashi Hoshi Kolat Duplicate (R) Target a Personality in play. All cards in the Personality's unit are shuffled back into their owner's decks. All versions of that Personality have their Gold cost reduced to 0 for the rest of the game. Honor is not gained when these Personalities enter play. Flavor: "One traitor in each clan--one samurai whose heart holds a deeper secret. We are few, but it will be enough." --Akodo Kage Monopoly (U) Target a Gold-producing Holding of which more than one player controls a copy. All copies of the Holding gain +1 Gold Production until a player who controls no copies of it brings one into play. Flavor: Shinjo purged the Unicorn, tearing the Kolat from their midst. But she has not found Yokatsu. Monsoon Season (U) Until your Events Phase two turns from now, there is no Cavalry trait or Cavalry Maneuvers Segment. Flavor: "The skies break, the mountains heave, the oceans boil! Beneath them, it moves, it stirs. We flee, or we die." --Slidge Return of the Kami (R)` All players with Kolat cards in play, except the player (or players) with the most Kolat cards in play, must destroy their rightmost Province. Flavor: Her eyes were the stars in the heavens--a sign of the Celestial Kami. "Behold the light!" she cried, and I knew her name: Shinjo. Slaughter of the Imperial Court (R) All Personalities and Followers in play with Force less than 2 are bowed. Personalities and Followers with Force less than 2 cannot straighten until the beginning of your next turn. Flavor: "One more thing, Toshiken. About the Imperial Court . . . ." Toturi turned, his face shadowed and heavy with grief. "Kill them all." The Enemy of My Enemy (U) Until the beginning of your next Events Phase, no player can target Samurai with actions unless they control the Samurai. Flavor: At last the Lion's purpose was clear. Tsanuri had not come to fight the Crab, but to join them. Now the two mightiest Clans in Rokugan stood side by side, and the heavens would tremble at their might. The Master of Five (R) If any player controls an Oracle of each of the five elements when this Event resolves, the player wins the game. Until the end of the game, any player who produces an action from Earth, Air (or Wind), Fire, Water, and Void cards in the same phase wins the game at the beginning of his or her next turn. Torn From the Past (U) All Personalities in play with Chi greater than 3 are bowed and cannot straighten until after the beginning of your next turn. Flavor: "Grandfather!" Uji screamed as he felt his ancestor's soul torn from his own. "Yurei!" Meanwhile, on the fields around him, Crane fought Crane . . . and Kuwanan raised his father's sword. Yakamo's Funeral (R) Until the beginning of your turn two turns from now, no actions can be taken or Terrains played before the defender's first normal Battle/Open action. Flavor: He weathered a firestorm of agony and did not break. And while Yori raged against his unbending courage, we took Kyuden Hiruma back. His loss is great, but so was the gift his suffering brought. Type: PERSONALITIES Hizuka (R) 4F 5C 3H 10G 3PH Unaligned Defender of the Temples. Monk. Experienced. Unique. Hizuka has +2F when defending. Battle: Bring Hizuka into play without Gold cost as a defender in the current battle or your fief (your choice) if he is face-up in any of your Provinces, the Province of this battle is yours, and the Province contains two or more attacking units and no defending units. Hoshi Wayan (R) 1F 4C -H 5G 2PH Unaligned Monk. Tattooed. Experienced. Unique. Limited: Bow Wayan. Give him a Tattoo token. Reaction: Destroy a Tattoo token on Wayan when an opposing Personality in battle gains a Force and/or Chi bonus. Wayan gains the bonus instead. Yoshun (C) 4F 1C 0H 5G 2PH Unaligned Monk. Keeper of the Four Temples. Yoshun's Chi cannot be raised except through focusing. Flavor: "Long ago he traveled with Kitsune Ryosei to complete her father's dark quest. He has remained her most trusted advisor, but the scars he bears for her sake are deeper than he would ever tell." Hida O-Ushi (F) 5F 5C 0H 15G 3PH Crab Clan Champion. Bully. Samurai. Experienced 3. Unique. Battle: Once per battle, O-Ushi gains +1F for each opposing bowed Personality and each opposing Personality with a lower Force than her own. Flavor: There is no power, no magic, no force in the Empire that can defeat the strength of one man's soul. Hiruma Yugure (C) 1F 1C 0H 3G 1PH Crab Clan Avenger. Berserker. Battle: Once per battle, Yugure gains +2F. All other Personalities in this army with Chi less than Yugure's new Force are destroyed. Flavor: I do not care what he has done or what O-Ushi claims. No force in the Empire can make me take a Ratling as my brother!" Hiruma Zunguri (C) 5F 3C 0H 5G 2PH Crab Clan Master of the Gate. Samurai. Zunguri cannot be assigned to or move into an attacking army. Flavor: "He stood at the gate to Hiruma Castle, watching as the Lion and Crab came through the undead army guarding the Road of Dark Jade. Looking at his face, we knew that so long as he stood, no other man could fall." --Hiruma Yoshi Kuni Yasashii (C) 2F 2C 0H 4G 2PH Crab Clan Shugenja. Battle: Once per turn, if there are one or more opposing units in the current battle, move Yasashii from another battle to this one. You may move any one other Crab unit in Yasashii's battle with him into this battle. Rik'tik'tichek (U) 2F 3C 0H 5G 2PH Crab Clan Ratling. Creature. Rik'tik'tichek has the Tactician trait while defending. Flavor: See ten and fifty men-men. Poor Crab-friends, so sick, so hungry, going out of Castle's Mouth--and there came the Beast! Rik'tik'tichek leapt from the Wall and cut the ugly-ugly-one's skull in half. The Grey Lady gave him a sword and a place in her den--a brother to the Crab he saved. Silence (U) 3F 2C -H 6G 1PH Crab Clan Sentinel. Samurai. Any action from a card not in this unit that increases Silence's Force gives him an extra +1F for the same duration. Flavor: He rang the great bell at Hiruma Castle, dispelling the Dark Horde at last. His ears bled for his courage, but his sacrifice won the day. Daidoji Kedamono (C) 2F 3C 0H 6G 1PH Crane Clan Magistrate. Samurai. Kedamono permanently gains +1F each time he wins a duel. Flavor: "Though trained in the Kakita Academy and married to an Agasha, his heart is Daidoji. The Crane have never understood his ways, and his eyes speak of mysteries we may never understand." Kakita Kaiten (U) 3F 4C 6H 9G 3PH Crane Clan Hero. Samurai. Reaction: When entering a duel, Kaiten adds his Personal Honor to his Chi until the end of the duel. Kaiten can do this once per duel. Flavor: Nature is neither friend nor foe: it takes what blood you offer, then vanishes. Someone must stop the rage that has taken over the Crane . . . before we destroy all that we once stood for. Hitomi Kagetora (U) 3F 3C -H 7G 1PH Dragon Clan Enforcer. Samurai. Tattooed Man. Battle: Once per battle, discard a card from your hand. Kagetora gains +2F/+2C until the end of the turn. You cannot draw any cards during your next End Phase. Flavor: Until his Lady returns, he wears his tattooes like wounds, symbols of his unending loyalty. Mirumoto Uso (C) 3F 3C 0H 6G 3PH Dragon Clan Samurai. Flavor: Hitomi stood on the battlements, her face grim and a trickle of blood upon her cheek. The Ki-Rin stepped out into the wind, and I saw her soul rise to the east, toward the rising Moon. "Take me with you!" I cried, but the ise zumi only smiled. "On this quest, child, the Lady must go alone." Ikoma Ken'o (U) 2F 3C 4H 7G 2PH Lion Clan Cartographer. Samurai. Tactician. Battle: Bow Ken'o. All opposing units with Force less than Keno's are bowed. This is considered Ken'o's use of his Tactician trait for this battle. Flavor: The Unicorn have struck a blow against Matsu Palace, the Crane against Shiro Kenhayai. Both times, his knowledge saved us from defeat. Kitsu Osen (R) 3F 3C 5H 9G 2PH Lion Clan Master Spy. Samurai. Experienced Daidoji Osen. Unique. Reaction: When Osen enters play, target any one Human Personality with Chi below or equal to Osen's. The Personality is really Osen in disguise. Attach all cards attached to the Personality to Osen, if you can legally do so. All other attached cards and the Personality are discarded from play. Matsu Morishigi (C) 2F 1C 0H 3G 2PH Lion Clan Revolutionary. Samurai. Morishigi does not bow to attach an Ancestor. He cannot attach more than one Ancestor per turn. Flavor: Vengeance is my heart, death my hand. / Blood and revenge hammer in my mind. / There will be no remorse, no mercy--only death / for those who dare oppose the Lion! Yoritomo Denkyu (C) 4F 3C 2H 8G 2PH Mantis Clan Guardsman. Samurai. Reaction: Once per turn, when bringing a Mantis Clan (not Yoritomo's Alliance) Personality into play, reduce the Gold cost by 2. Flavor: The Pheonix have lived too long in the light of the Emperor's favor. Now it is time we taught them the lessons of war! Yoritomo Komori (U) 2F 2F 3H 5G 2PH Mantis Clan Summoner. Shugenja. Reaction: Bow Komori when a ranged attack is being made during a battle he is in. Draw and discard the top card of your Fate deck. The ranged attack's strength is increased or decreased (your choice) by the Focus value of the discard. Yoritomo Masasue (R) 4F 3C -H 9G 1GH Mantis Clan Mercenary. Samurai. Kolat. Experienced. Unique Open: Discard a card from your hand. Masasue gains +1F/+1C. Flavor: Some rise by treachery, and some by virtue fall. A true hero conquers both. --from The New Tao Dashmar (R) 0F 3C 0H 8G 3PH Naga Lord. Experienced 2. Unique. Political Open: Restore any one of your Dishonorable Personalities to Honorable status. Political Battle: Bow Dashmar. Target and remove all of your bowed Naga Personalities from the current battle. Flavor: His voice is clearer, his face younger, but he speaks the words of the fallen Dashmar. Ghedai (C) 1F 2C 0H 5G 1PH Naga Shugenja. Battle: Bow Ghedai. Move any one of your units from one of the defender's Provinces to another. Flavor: He tore the air to ribbons, and from the mountains of the Dragon I saw the smoke and fire of the Kaiu Wall. "Fear not," he hissed. "There is more than one way to defeat the Darkness." Oseuth (U) 1F 2C 0H 4G 1PH Naga Squire. Double Chi. Tactician. Immediately after a battle or duel in which Oseuth uses his Tactician or Double Chi trait, he permanently loses that trait. Flavor: He is the reborn soul of the greatest Naga hero. The Warrior of the Pale Eye has returned to us, and we must prepare for our final sleep. Isawa Norikazu (R) 2F 5C 0H 10G 2PH Pheonix Clan Seer. Shugenja. Experienced 2. Unique. Limited: Target any one player and name a Fate or Dynasty card. The player must discard all versions of that card from his or her appropriate deck and Fate hand. Reshuffle the deck. Cards already in play are unaffected. A player cannot be targeted with this effect more than once per game. Shiba Ningen (U) 2F 2C 5H 5G 2PH Phoenix Clan Shugenja. Acolyte of Void. Reaction: When Ningen enters play, refill his Province with a face-up Dynasty card. Flavor: "Sister, did you see that? The world winked at me." "Hush, little one," Tsukune smiled. "Rest. The clan will need you one day." Shiba Raigen (C) 2F 3C 2H 4G 1PH Phoenix Clan Yojimbo. Samurai. Reaction: Bow Raigen when an action targets one of your Shegenja. If Raigen is a legal target for the action, redirect the action to Raigen. If the Shugenja is in an army, Raigen must be in the same army to take this action. Abresax (R) 5F 4C -H 10G 1PH Fist of the Scorpion Clan. Experienced. Unique. Political actions cannot target Abresax. Abresax cannot take Political actions. Followers gain +1F while attached to Abresax. Flavor: Some will say he betrayed his people. Some will say he has forsaken his oath. Yet he will look into the eyes of Selqet, and at last he will live. Bayushi Eiyo (C) 3F 3C -H 6G 1PH Scorpion Clan Violator. Samurai. Eiyo gains +2F/+2C while opposed by a Crane Personality in a battle or duel. Flavor: A mask of strange crystal as clear as water obscures his features. Yet his eyes are wide, filled with hatred for those who betrayed his clan and sent it into the Burning Sands . . . . Bayushi Goshiu (R) 0F 3C -H 5G 1PH Scorpion Clan Diplomat. Experienced 2. Unique. When Goshiu comes into play or is overlaid on a less-experienced version, target a card in play. Every time the card bows, its controller loses 2 Honor. Flavor: A liar knows that truth is far more dangerous than shadowed knives. Bayushi Hisa (R) 4F 4C 0H 8G 2PH Scorpion Clan Samurai. Experienced 2. Unique. Battle: Once per battle, discard the Dynasty card in this Province. Flavor: We know the enemies that move in the Shadow. They are a part of us, stolen from our blood and our souls. If anyone can defeat the Darkness, it is the Scorpion, and the Scorpion alone. Bayushi Kachiko (F) 0F 3C -H 10G 2PH Scorpion Clan Seductress. Experienced 3. Unique. Kachiko will only join a Scorpion player. Reaction: Discard a card from your hand when a Battle action is played during a battle Kachiko is in. Cancel the action. Flavor: There are daggers in a woman's smiles and deeper threats in a silken voice than any man could conquer. Hojyn (U) 2F 3C -H 7G 1PH Scorpion Clan Explorer. Ashalan. Reaction: Bow and destroy Hojyn when an Event is revealed. Discard the Event without resolution. Flavor: For centuries he protected the pale body of the Star. How could he refuse to follow her, when she called his name? No matter to what land he travels, he will always remember her face. Shosuro Taberu (R) 0F 2C -H 5G 1PH Scorpion Clan Manipulator. Experienced. Unique. Reaction: Bow Taberu when another player is gaining Honor. You gain the Honor instead. Taberu cannot take this action if the Honor gain is the result of a battle or duel, or if the player has less than his or her starting Honor. Shosuro Taushui (C) 1F 1C -H 7G 1PH Scorpion Clan Actress. Limited: Once per turn, target a Personality controlled by another player. Taushui copies the Force, Chi or one ability of that Personality until the beginning of your next turn. Soshi Jomyako (C) 1F 2C -H 5G 1PH Scorpion Shugenja. Limited: Bow Jomyako and lose 1 Honor. Target a Province in play and name a card. The card in the Province is revealed (if face-down). If you named the card, it is discarded. Otherwise, it remains face-up. Focus: Oh, yes, we knew who had taken the Emperor--but the Shadow that night was not our own. Soshi Jujun (C) 2F 2C -H 5G 2PH Scorpion Clan Betrayer. Shugenja. Reaction: Bow Jujin when an action is about to end a Battle Action Segment. Cancel the action. Battle: Bow Jujin. Destroy a Terrain in this battle that prevents you from playing actions. Flavor: "He rode before the armies of the Scorpion, bringing word of their passage to the Emperor's men. He will be paid in koku and honor, but he will die in exquisite pain." --Bayushi Goshiu Dairya (R) 5F 6C 3H 13G 3PH Unaligned Samurai. Toturi's Army. Cavalry. Double Chi. Experienced 2. Unique. Dairya will join a Scorpion player for 2 less Gold. Battle: Bow Dairya for a Ranged 3 Attack. Battle: Bow Dairya to challenge an opposing Personality with a lower Force to an unrefusable duel. Hasame (R) 3F 3C 0H 7G 2PH Unaligned Samurai. Toturi's Army. Experienced. Unique. Hasame will not attach Nonhuman Followers. Battle: Once per battle, all Followers attached to Hasame gain a Force bonus equal to his Personal Honor. Flavor: He stood on the battlements at Morikage and saw the Darkness flee. Otomo Yayu (C) 1F 2C 0H 5G 2PH Unaligned Shugenja. Toturi's Army. Open: Bow Yayu. Give +2F/+2C to any one Unaligned Samurai in play. Flavor: It is not important to fight best. It is only important to fight last. Then, when you defeat your opponents, you know there are no others to take their place. Saigorei (U) 3F 1C -H 4G 1PH Unaligned Pikeman. Samurai. Toturi's Army. Battle: Once per battle, destroy any one opposing Cavalry Follower or Cavalry Personality without attached Followers, either of whose Force is equal to or less than Saigorei's. Flavor: "Not all of the Akodo have fallen." Seppun Nakao (U) 3F 4F 0H 5G 3PH Unaligned Samurai. Toturi's Army. General of the Imperial City. If your Family Honor ever drops below 0, the player in play with the highest Family Honor, starting to your left, takes control of Nakao. If all players have less than 0 Family Honor, Nakao commits seppuku. Flavor: He stood by Toshiken as the court was condemned, and now, listening to Toturi's whispers and accusations, he prays to the Fortunes for release. Doji Adoka (U) 4F 4C -H 8G 0PH Unaligned Bloodspeaker. Shugenja. Shadowlands. Lose 4 Honor. Battle: Destroy an Ancestor in an opposing unit, ignoring targeting restrictions. Adoka gains +2F/+2C until the end of the battle. Flavor: The Bloodspeakers whisper to the powers of Shadow, seeking a way to free their Master's soul. Feydn Rafiq (C) 3F 2C 3H 6G 1PH Unaligned. Ivory Kingdoms Assassin. Feydn will not attach Followers. Feydn can attach two Weapons. Feydn cannot be targeted with a card effect that will or might move him out of a battle. Flavor: An eye for an eye, a hand for a hand. When the god of immortality calls your name, you must give him a soul for a soul. Flameseeker (C) 0F 3C -H 5G 0PH Ninja. Flameseeker will only attach Ninja Followers. Battle: Bow Flameseeker. Reduce the Chi of an opposing Personality by Flameseeker's Chi. This will not reduce the target's Chi below 1. Flavor: There is more to shadow than lack of light. The Darkness seeks out weakness, and where it feeds, it leaves nothing behind. Isawa Tanayama (R) 2F 5C -H 12G 0PH Unaligned Necromancer. Shugenja. Experienced 2 Necromancer. Unique. Shadowlands. Lose 4 Honor. Battle: Once per battle, target any one face-up Human Personality in any Province. Send the Personality to his or her player's discard pile as Honorable Dead. Tanayama gains +2F/+2C until the end of the battle. Kuni Yori (F) 3F 4C -H 10G 0PH Unaligned Undead Shugenja. Experienced 3. Unique. Shadowlands. Maho Limited: Bow Yori and discard a card from your hand. Target a dead Personality. If Yori's Chi and the discard's Focus value are both more than or equal to the Personality's Chi, return the Personality to play under your control. The Personality permanently gains the Undead and Shadowlands traits. Moto Tsume (R) 5F 5C -H 7G 0PH Unaligned Undead Samurai. Nonhuman. Experienced 2. Unique. Shadowlands. Lose 6 Honor. Tsume will not enter play if your Family Honor is above 0. You cannot assign Tsume to the same battle as a unit with no Shadowlands cards, and vice versa. Open: Bow Tsume. Straighten a Shadowlands card. Battle: Once per turn, bow an opposing Unicorn Personality. Ninja Mimic (U) 0F 2C -H 5G 0PH Ninja. The Mimic will only attach Ninja Followers. Limited: Bow the Mimic and lose 2 Honor. Target any one Personality in play that cannot straighten due to a card effect. The Mimic is considered an exact copy of the Personality (all printed stats, traits, and abilities) until the Personality straightens or the Mimic creates this effect again. Ninja Mystic (R) 0F 5C -H 7G 1PH Ninja. Experienced 2. Unique. Lose 5 Honor. The Mystic can perform Kihos as if she were a Shugenja. Battle: Once per battle, reduce an opposing Personality's Chi by 3 (minimum 1) until the end of the battle. Flavor: She is one with the Shadow now--all she has ever longed to be. Nishiko (R) 1F 5C -H 7G 0PH Unaligned Ninja. Experienced Shosuro Shishiko. Unique. Reaction: When Nishiko is being removed from play for any reason other than being destroyed, you may instead replace one of your Province Dynasty cards with her, face-up. Discard the replaced card. Flavor: She fought for the return of her Clan, but when Kachiko arrived, the Scorpion were too late. Oni no Okura (U) 5F 2C -H 7G 0PH Unaligned Oni. Nonhuman. Shadowlands. Lose 4 Honor. Oni no Okrua will not attach Items or Followers. Human Personalities cannot be committed to or move into a battle opposing Oni no Okura if their Chi is below Oni no Okura's. Flavor: Akuma took the Jade Champion's name, and with its power created a daughter to carry on his rage. Now she stands at the edge of the Shadowlands, a new beginning to an ancient tale. Porthungluin (U) 2F 3C -H 6G 1PH Unaligned Mujina Boss. Shugenja. Nonhuman. Lose 1 Honor. Reaction: Once per turn, discard a random card from your hand. Reduce the cost of a Mujina card by the Focus value of the card. Flavor: Death! Death! Know terror! Flee my wraith! Ha ha ha! Fear . . . . Are you going to eat that . . . ? Rodrigo (C) 1F 2C -H 3G 1PH Unaligned Bandit Leader. Rodrigo gains +2F/+1C while attacking for each Merchant Caravan controlled by the defender. Flavor: "Bring her the right mask, and she pays me in mountains of Iuchi gold. For that price, I'd sell out the Emperor himself." Uragirimono (C) 3F 2C -H 3G 0PH Unaligned Undead Samurai. Shadowlands. Lose 3 Honor. Battle: Fear 3. Flavor: Once, he served with the legions of Akodo Godaigo, but now he leads a much darker army. One day, he will find his ancient Master and complete the treachery he began so long ago. Iuchi Shahai (R) 2F 2C -H 6G 0PH Unicorn Clan Shugenja. Bloodspeaker. Experienced. Unique. Shadowlands. Maho Reaction: Once per turn, when a Personality is destroyed due to having 0 Chi, Shahai permanently gains +1C. Flavor: She is a blight to our clan, a murderess and a tsukai. Find her, my cousins, and destroy her, lest her taint spread to your souls. Moto Yesugai (U) 1F 2C -H 6G 1PH Unicorn Clan Desert Warrior. Cavalry. If Yesugi is assigned to attack or defend a Province during the Infantry Maneuvers Segment, he has +2F during that battle. Battle: Bow Yesugai for a Ranged 2 Attack. Flavor: I fight for the Ki-Rin and for the future of a new Empire! Type: ACTIONS A New Teacher (R) 3G 2Fo Limited: Play a Sensei card from your hand. It remains in play until the end of the game, altering your Stronghold as if it were played normally before the game began. Discard all other Sensei cards you have in play. Flavor: The Shashakar passed his Bright Eye spells to his successor. "When I am gone, you will need these," he said, and lifted high the Pale Eye's pearl. Awakening Shakoki Dogu (C) 0G 1Fo Battle Terrain: All units at this battle may return to their fiefs, bowed. All remaining Personalities have -2 Chi until the end of the turn and are Dishonored. Flavor: The spirit of the forest sleeps within its white birch trees, but one day the horrifying power there may awaken. Villagers can only pray, and hope that it will find the shrine and be merciful. Bandit Attack (C) 0G 3Fo Limited: Target and destroy any one Merchant Caravan in play. You may also target and destroy any one other non-Fortification Holding or Region controlled by the Merchant Caravan's player. Flavor: "They say that bandits plague the lands of the Unicorn, but these were not simple ronin. They were searching for something." --Otaku Tetsuko Bleeding the Elements (U) 0G 1Fo Limited: Bow any one Bloodspeaker in play. Target any one Elemental Ring in play. Send the Ring to its controller's hand. Flavor: "Your power grows strong, my dear, but never forget the price. Your grandfather knew the cost of treason. Betray us, and you too will be no more than blood on the Master's tomb." --Jama Suru Burn It Down (C) 1G 4Fo Reaction: Play this card when making a ranged attack. Target the Province under attack instead of an opposing card. Reduce the Province's Strength by the strength of your ranged attack. The attack can still be prevented with a Turtle's Shell. Flavor: "The Naga have attacked the Dragon, and the Crab scream of Shadows. I fear their great 'Akasha' has driven them mad." --Mirumoto Daini Dark Bargains (U) 0G 2Fo Limited: Bow any one of your Oni. Target a Human Personality in play with the printed Shadowlands trait, or who gained the Shadowlands trait from his or her controller's card effects. If the Personality's Personal Honor is below your Oni's Chi, you gain permanent control of the Personality. Flavor: The Jade Champion isss no more. Now there isss only . . . AKUMA! Darkness beyond Darkness (U) 0G 3Fo Open: Bow any one of your Shadowlands Personalities. Destroy any one Shadowlands card in play. Flavor: Even the Oni are not immune to the touch of the Nothing. And when their faces begin to vanish away, they are chained deep within the Shadowlands and left to die there with the madness that soon follows. Energy Terrain (C) 0G 1Fo Battle Terrain: Straighten all bowed Personalities and Followers at this battle. Flavor: "Together we shall stand on the brink of forever and see the destruction of all we hold dear. With the loss of an Emperor, the world shall right itself and all things shall be made clear." --from The Scrolls of Norikazu Face of the Nameless (R) 0G 4Fo Ninja Limited: Bow any number of your Ninja Personalities. Target any one Human Personality in play. If the Human's Chi is lower than the number of Ninja performing this action and the Human's Personal Honor is lower than the Chi of each of the Ninjas, you permanently gain control of the Human, all Followers attached to the Human are destroyed, and the Human permanently gains the Ninja trait. Flashing Blades (U) 0G 3Fo Reaction: Play this card when a strike is declared in a duel in which both Personalities have focused. Each player in the duel chooses a number. All cards focused by the player's opponent with that Focus value have their Focus value reduced to 0. Flavor: "We are true Moto, brothers again forever." Tsume reached out, but Soro screamed at last and drew his sword. Force of Honor (C) 0G 3Fo Political Battle: Target two attacking units. If the attacker has more Family Honor and more Provinces than the defender, send the units home bowed. Flavor: My dear Phoenix . . . surely an alliance between us would benefit both our clans? If you do not see the truth, I'm certain that my companions can teach it to you . . . . Forest Fire (C) 0G 1Fo Battle Terrain: Destroy any one Forest card in play. Destroy all bowed cards in this battle. Flavor: "Never betray an enemy you cannot destroy." --Kaiu Suman Forgotten Lesson (R) 0G 1Fo Open: Target a Sensei card. The card does not affect play until the end of the turn. Flavor: Toshimoko staggered into the temple, leaving a trail of blood behind him. "I will follow where you failed, Master," Rekai swore. "Follow," Toshimoko shuddered, "but do not walk where I fell." High Morale (C) 0G 3Fo Open: Target a Personality with a Personal Honor above 2. Straighten all Followers in that unit. Flavor: Her hammer shattered on the Oni's skull, and O-Ushi's skin tore from its claws and teeth. Suddenly, her husband's hands pulled her from its grip, and the Oni howled in frustration. "Never," he whispered. "You will not die that way." She smiled grimly, and together they faced the beast. Low Morale (C) 0G 3Fo Open: Bow any one Follower in play. Flavor: "The army of undead paused outside our walls, and I could hear the clicking of their rotted bones. A thousand thousand warriors-- brothers and sisters of us all--stood awaiting their general's command. Suddenly I saw their leader, and I knew their Master's face. Tsume . . . ." --Iuchi Karasu Moment of Brilliance (U) 0G 1Fo Battle: Target a Personality in this battle. The Personality gains the Tactician trait until the end of the battle. Flavor: Screaming without thought, the ronin cut through his opponents with a Master's touch, his wakizashi howling in his hands. Sanzo lowered his sword, amazed at the mountain of bodies that surrounded him. "The Emperor's men . . . ," he whispered, and was afraid. Mountains of the Phoenix (C) 0G 1Fo Battle Terrain: The attacker and defender each target one unit in their army. The target units are destroyed. Flavor: "Otosan Uchi is filled with blood, and the stars are weeping. Even the carvings of the ancient Phoenix have taken on sinister faces. Toturi's madness must be the curse of the heavens, a punishment for his slaughter of the last Hantei Emperor." --Shiba Tetsu Okura Is Released (U) 0G 3Fo Reaction: Play this card when a Fear effect is created. All cards bowing due to the Fear effect are destroyed. Flavor: "She has the heart of a Lion, the flesh of a defeated god. Okura's debt is paid, but what cost will it bring to his clan?" --Hida Otagu One Life, One Action (C) 1G 1Fo Reaction: Play this card immediately after another player resolves an Action card from his or her hand. The player cannot play any copy of that Action for effect for the rest of the game, but the player can still use it for its Focus value. Flavor: Kamako knelt before Shinjo. "Take my life," she whispered. Shinjo smiled. "You are your mother's child, after all." Pincer Attack (C) 0G 2Fo Battle: Play this card when your army has more units than an opposing army containing at least one unit. Target any one of your Personalities in this battle. The Personality gains a Force bonus equal to the difference in the number of units in each army. Flavor: From the side, the Monkey clan charged, Toturi's name echoing from the high cliff walls. Only Toku stood apart, searching for the reason behind the Emperor's brutal command. Pressure (C) 0G 3Fo Political Reaction: Bow your Stronghold when a Personality refuses a duel. The Personality reconsiders and accepts the duel. Penalties for refusal are negated. Flavor: "The Emperor has no choice. If the Kami say that the Scorpion can return, who are we to judge the will of the heavens?" --Isawa Hochiu Rugged Ground (C) 0G 1Fo Battle Terrain: Personalities in this battle with more Force than Chi have their Force reduced to equal their Chi. The defender can play this Terrain in a battle in which he or she has no units. Flavor: "Long ago the world moved at our command. Now we have turned our eyes from its greatest lesson: Bushido. If the Empire falls, its blood will be on our hands." --Master Suana Sabotage (U) 0G 4Fo Ninja Battle: Target any one of your Ninja Personalities at this battle. Reduce this Province's Strength by 3. Flavor: "Morikage was our first defeat--and their first mistake. Let them smile to the man on their Jade Throne as the world dissolves around them. They will forget him soon enough." --Goju Adorai Shinjo's Judgment (R) 0G 1Fo Limited: Target and destroy any one Kolat card in play. Flavor: "Betrayers." Her voice shook the heavens. "I see the darkness in your souls. I know your treachery. No more will your foulness taint my clan." With that, her sword raged through my commander's throat, and the world descended into chaos. Silent War (U) 0G 1Fo Ninja Battle Terrain: All Ninja Personalities in this battle with less Force than Chi have their Force raised to equal their Chi until the end of the battle. Flavor: They have no names, no faces, save those they steal. Once they have erased your identity, they begin to erase your soul . . . and the Jade Empire may soon be nothing more than a passing memory. Souls of the Betrayed (R) 0G 4Fo Limited: Until the end of the game, all Events have a Gold cost of 2. If the cost of an Event is not paid, the Event is discarded without effect. Flavor: "The souls of the betrayed shall find no rest. Enslaved, destroyed, and unnamed, they will walk the land of the living. On the edge of Jigoku, the Darkness moves." --from The Scrolls of Norikazu Stress (U) 0G 1Fo Reaction: Play this card immediately before a player decides to focus or strike. That player must focus, if able. Flavor: "A single slip, one instant of lost focus, and all your fight has been for nothing. Hitomi now knows this, as do I." --Kitsuki Kaagi Swordsmaster (C) 0G 2Fo Reaction: Play this card when a Personality wins a Chi-based duel by more than 5 Chi. The Personality permanently gains the ability "Battle: Fear 2." Flavor: Kaiten smiled. "Come, Uso, and let us see if two swords can save one life." The Emperor's Left Hand (U) 1G 1Fo Political Reaction: Cancel any one Political action being taken by the player with the highest Family Honor. Flavor: "On the field of battle, one man stands / Alone, save for the blood of his brothers." --Rezan the Ronin Poet The Emperor's Right Hand (U) 1G 1Fo Political Open: The player with the Imperial Favor must bow any one of his or her Personalities. Flavor: "Alone in the courtyard, my dreams wander, / Lost in withered corridors." --Rezan the Ronin Poet The Empty Pyre (U) 0G 1Fo Reaction: Play this card when a Personality is destroyed. That Personality's player loses Honor equal to the Personality's Personal Honor. Only one Empty Pyre can be played each time a Personality is destroyed. Flavor: "You may have lost hope," the Shashakar said, lifting the body of the fallen Hero, "but that is because you do not truly understand." The Head of my Enemy (R) 0G 2Fo If this card is given as a gift during a lobbying attempt, its Focus value is considered 10. Flavor: Without their Dashmar, the Naga were driven back to their burning forests by a host of furious Crab. They screamed of the death of the Pale Eye and dooms yet to come, but would not return the body they had stolen. --from The High Histories of the Lion Tiger's Teeth (U) 0G 4Fo Battle: Target a Personality in this battle. The Personality gains +2F for each opposing Calvary unit. Flavor: Wounded, the Mantis turned to me. Though blood ran into his eyes, he lowered his sword and braced for my steed's charge. "I must serve my lord, and he commands me to take Morikage," he whispered. With honor, I saluted him. The day was his alone. Treachery and Deceit (R) 0G 4Fo Battle: Target a unit in this battle with Force greater than 6. Send the unit home without bowing. Flavor: "Spies, infilitrators, even the most trusted men can turn against you," cursed the Daidoji general. "Yes, my lord. Trust no one." With that and a twist of his blade, Osen vanished, and the Sword of the Lion was forever free from the hands of the Crane. Tribute to Your House (R) 0G 1Fo Political Limited: Destroy your rightmost Province. Until the beginning of your next turn the player (or players) with the most Family Honor is considered to have Family Honor equal to his or her beginning Family Honor. Honor gains and losses occur as usual and affect the player's true Family Honor during this time. This is not considered an Honor loss. Victory at Hiruma Castle (R) 0G 4Fo Reaction: Play this card when you are about to destroy a Province in battle and you have under four Provinces. Instead of destroying the Province, you gain a Province to the left of your leftmost Province. Flavor: "The only thing necessary for evil to triumph is for good men to do nothing at all." --Hiruma Family Banner Way of the Void (R) 0G 3Fo Limited: Bow any one of your Shugenja. The Shugenja becomes an Adept of the Void, gets +2F/+2C while you have the Ring of the Void in play, and permanently gains the ability "Reaction: Bow this Shugenja when another player creates an effect that allows him or her to draw a Fate card to add to his or her hand, outside of his or her normal End-Phase Fate draw. Cancel the effect." Whistling Arrows (U) 0G 2Fo Reaction: Play this card when one of your units is making a ranged attack. Immediately after the ranged attack resolves, a Fear effect with strength equal to the ranged attack's strength targets the same unit. Flavor: As they retreated, the Naga launched a desperate attack on the mountain's south wall. Above the Mirumoto, the Darkness within the palace rose, shrouding the sky in hatred. Wide Terrain (U) 0G 1Fo Battle Terrain: Only the defender can play this card. This Terrain takes effect when played. Select one of your Provinces adjacent to this one whose battle has not yet resolved. Move that Province's armies into this one. Increase the Strength of this Province by the Strength of the selected Province, but if this Province is destroyed, both are destroyed. The battle at the selected Province does not resolve. Will of the Emperor (C) 1G 1Fo Ninja Reaction: Immediately before the beginning of a player's Action Phase, lose 2 Honor. That player must declare an attack this turn and assign at least one unit to attack, if able. Flavor: In court, on the street, and in the provinces of the Empire, the Lion and the Unicorn shed each other's blood. On his throne of Jade, the Emperor watches . . . and smiles. Type: KIHO Blessing Upon the Lands (C) 0G 3Fo Kiho Open: Bow any one of your Monks or Shugenja. Target a Holding. Until the end of the turn, all printed numerals on the Holding are doubled. This is not cumulative with any other doubling effect. Flavor: "Before the armies of the gaijin-lord Abresax, the armies of the Empire were broken, defeated. Even Shoju could not have defeated him. I do not know that anyone ever will." --Bayushi Hisa Bloodstrike (R) 0G 4Fo Maho Kiho Battle: Bow any one of your Shugenja. Target a number of different, opposing Personalities up to the Shugenja's Chi. The Personalities each gain a -1C Blood token. "Tell me again, Grandfather, of the power of blood and of the Four Masks of the Master that hold the key." --Iuchi Shahai Hitomi's Defeat (U) 0G 3Fo Kiho Battle: Bow any one of your Monks or Shugenja in this battle to challenge an opposing non-Samurai Personality to an unrefusable duel. Kihos focused during this duel have their Focus values doubled. The loser of this duel is destroyed, and the winner is straightened. Flavor: "Poor Hoshi . . . ," she smiled as he walked away. "Do you think you would have won if I had not allowed it?" Shurin Storms (R) 0G 1Fo Kiho Elemental Battle Terrain: Bow any one of your Shugenja or Monks at this battle with Chi of 4 or more, to put this Terrain into play. When this Terrain resolves, the attacking and defending armies and all cards attached to this Province are destroyed. If you are the defender, the Province is also destroyed. This Terrain does not resolve unless the caster is still in the battle at the end of the Battle Action Segment. Stain Upon the Soul (U) 0G 4Fo Kiho Open: Bow any one of your Monks or Shugenja. Target any one of your Monks. The target Monk gains Force and Chi bonuses equal to the Force and Chi of the caster. Until the end of turn, if the target Monk is destroyed, so is the caster. Flavor: Hizuka's face paled, the bloody sword falling from his hands. "What have we become?" Stars Scatter (U) 0G 3Fo Kiho Reaction: Bow any one of your Monks or Shugenja as you make a ranged attack. Split the ranged attack into any number of consecutive, smaller ranged attacks with a combined strength equal to that of the original ranged attack. Flavor: To shatter the heavens--that will be the greatest blow of all. The Wind's Truth (C) 0G 4Fo Kiho Elemental Reaction: Bow any one of your Monks or Shugenja when Honor is being gained or lost. Redirect the Honor gain or loss to another player. Flavor: "Each one of you will fall as we have fallen," Taberu hissed, "before our revenge is done." Inside the empty, bloodied court, the Emperor's shadow fell across the throne. Within Your Soul (C) 0G 3Fo Kiho Open: Bow any one of your Monks or Shugenja. Switch the Force and Chi of any one of your Personalities. The caster does not need to bow if targeting him- or herself. Flavor: With the return of the Scorpion, Tsukune's face became haunted. Beside her, Taeruko knelt by the body of the fallen Shadow and ran her fingers over the Goju's fading face. "Is it . . . ?" Tsukune asked, and Taeruko nodded. "Ninja." Type: REGIONS Asako Provinces (C) All defending Personalities at a battle in this Province have the ability "Battle: Attach a Follower from your hand to this Personality. The Gold cost of this Follower is reduced by 2." Flavor: "Hito, you liar. You said the Emperor was in Isawa lands," Ginawa snarled, half-drawing his sword. "Yes, but you were the one who believed me." With a laugh, the Darkness vanished, and the ronin screamed for revenge. Palace of the Emerald Champion (R) Unique. You cannot achieve an Honor Victory while the Palace of the Emerald Champion is in play. Reaction: When this Province is about to be destroyed, discard the top ten cards of your Fate deck. The Province is not destroyed. The Emperor's Lands (U) You can assign Infantry units to defend this Province during the Cavalry Maneuvers Segment. Flavor: "Where the town once stood no sign of buildings, people, or their once-carefully-tended fields remained. Suddenly I realized I did not even remember the village's name, nor that of anyone within it." --Matsu Hiroru The Unquiet Grave of Hida Amoro (C) Shadowlands. Only Undead Personalities can enter play from this Province. Limited: Once per turn, attach a 1F Undead Shadowlands Follower token to any one of your Undead Shadowlands Personalities. Flavor: "His body is dead, crushed by the Lion at the Day of Thunder. Yet his spirit still wanders." --Hida Yasamura Volcano (R) Unique. Your Obsidian Items cost 4 less Gold. Flavor: "The seas are blood-red, the mountains hurl fire into the skies, and violent storms rage along the Doji coasts. What evil can tear away the soul of an Empire?" --Yasuki Taka Volturnum (R) Troll City. Unique. While this Region is in play, you decide the order in which battles will be resolved when you are the defender, instead of the attacker. Flavor: The ancient city of the trolls was destroyed by Osano-Wo nearly a thousand years ago. Nothing lives there now, save shadows and the screams of the dead. Type: SPELLS Amnesia (U) 2G 2Fo Limited Ritual: Bow two or more of your Shugenja. Target another player's Sensei card. The Sensei card does not affect play until your Events Phase a number of turns from now equal to the number of Shugenja in this Ritual. Destroy this Spell. Flavor: "In Morikage . . . the Shadow . . . the Nothing. The Darkness takes your mind." The Emperor looked into the mirror, his hands sliding over the features of his face. "Who am I?" Fear's Bane (C) 3G 4Fo Limited Ritual: Bow this Shugenja and any number of other Shugenja you control. Target a Personality in play with Chi less than the number of Shugenja in this Ritual. The Personality and this Spell are destroyed. Flavor: "The future is not certain. We change it with every breath we take. Remember this when the Nothing comes." --from The Final Scroll of Norikazu Gift of the Maker (U) 0G 4Fo Maho Ritual Limited: Bow this Shugenja and any number of your other Shugenja. Target any one of your non-Shadowlands Personalities. The Personality gains the Shadowlands and Undead traits, permanently, and a number of +1F/-1C Maho tokens of your choice up to the number of Shugenja in this Ritual. Lord Moon's Smile (R) 3G 1Fo Limited: Bow this Shugenja. Target any one Fate or Dynasty deck in play. Look at a number of cards from the top of the deck equal to this Shugenja's Chi. Discard one of the cards. The deck is reshuffled. Discard this spell from play. Thy Master's Will (R) 0G 4Fo Maho Limited: Bow this Shugenja and destroy any one Fu Leng Holding or Fu Leng Item attached to the Shugenja. Return any one dead Personality from any player's discard pile to play under your control. The Personality permanently gains the Undead and Shadowlands traits and has his or her Personal Honor reduced to 0. Destroy this Spell. Whispers of Twilight (C) 4G 2Fo Limited Ritual: Bow this Shugenja and any number of other Shugenja you control. Target a player. The player must bow a number of his or her Personalities equal to the number of Shugenja in this Ritual. If the target does not have enough unbowed Personalities, all of his or her Personalities are bowed. Destroy this Spell. Flavor: Sleep, little samurai, sleep . . . . Type: HOLDINGS Akodo's "Leadership" (R) 5G Unique. Reaction: When you destroy a Terrain in play, bow the "Leadership." Get any one Terrain from your deck, show it to the other players, and put in your hand. Reaction: Bow the "Leadership" when playing a Terrain. The Terrain cannot be destroyed or have its effects negated. Ancient Sage (C) 0G Retainer. Reaction: Bow the Ancient Sage when "drawing and discarding" from your deck. Add 1 to, or subtract 1 from, the Focus value of the discard. Flavor: The web of the universe is far more complex than the motion of sun and moon, and far more delicate. Barricades (C) 0G Fortification. Actions and effects that would allow a player other than the defender to play the first action of the battle are canceled without effect. Flavor: "Brother, take my hand, and I will lead you home. Your fight is not over." --Hida Sukune Builders (C) 2G Reaction: Bow the Builders when a Holding enters play. Straighten the Holding. Flavor: "Many things have been taken from us, my Lady, but your palace stands ready, guarded by those you left behind." --Bayushi Yokuan Deep Forest (U) 3G Bow the Deep Forest to produce 2 Gold. Bow the Deep Forest to produce 3 Gold when paying the Gold cost for any non-Shadowlands Personality or Follower with the Nonhuman or Creature trait. Flavor: Though the Shinomen forest burns by Crab treachery, the deepest groves of the Naga lands will never die. Fortress of the Dragonfly (C) 3G All of your Human and Naga Personalities have +1 Chi while the Fortress of the Dragonfly is in play. Flavor: "It is better to be the hammer than the anvil," the Lion snarled. Tombo Kuyuden shook his head. "A smith may use many hammers, but one anvil is all he will ever need." Kabuki Theater Troupe (U) 4G Bow the Kabuki Theater Troupe to produce 2 Gold. Limited: Bow the Kabuki Theater Troupe. Gain 1 Honor. Flavor: In the palace of Otosan Uchi, the artisans go through their plays with desperate faces, knowing that at any moment the Emperor might make this performance their last. Kakita's "The Sword" (R) 6G Unique. Your Samurai Personalities have +2C during duels while "The Sword" is in play. Flavor: Kakita's Dojo, sacred to the Crane, holds the final manuscript of his great work. Few are allowed to learn his techniques. Fewer still can master them. Master of Bushido (U) 3G Retainer. Political Reaction: Bow the Master of Bushido when Honor is being gained. Cancel the Honor gain. You cannot cancel any gain that is a result of winning a battle or duel, or being gained by a player who has less than his or her starting Family Honor. Flavor: There are no dangerous weapons--only dangerous people. Temple of Blood (C) 0G Fortification. Reaction: Immediately before a Battle Action Segment at this Province, name one Action or Kiho card. While the Temple of Blood is in play, no player can play that card for this battle. Flavor: Where Blood speaks, Shadows answer. Temple to Shinsei (U) 3G Bow the Temple to Shinsei to produce 2 Gold. Limited: Bow the Temple to Shinsei and any one of your Monk Personalities. Gain 2 Honor. Flavor: "Ah, Shinsei. Despite the Darkness, I still remember. My spirit calls to Thunder, yet a second voice answers. There can only be one Shosuro, one soul. The other must die to free me." --Shosuro The Kaiu Forge (U) 5G The Kaiu Forge costs 2 less Gold for Crab players. Limited: Bow the Kaiu Forge. Give any one of your Personalities a +1F/+1C Weapon token. The token counts as an Item in all ways. Flavor: O-Ushi watches her husband as his horses speed across the battlefield, and although he is hers to command, Yasamura is her inspriration--moreso than he may ever know. Trenches (C) 0G Fortification Reaction: Destroy the Trenches instead of destroying the defending army during a Resolution Segment. You cannot take this action if the Province is being destroyed. Flavor: "Come, Yori," O-Ushi snarled, "try and take it from us now." Type: FOLLOWERS Command Staff (U) 3F 0C 2H 8G -PH 4Fo The Command Staff's Personality has the Tactician trait while the Command Staff is attached. Flavor: As Shinjo cut through the Kolat's throne with her bright blade, Kamoko nodded. "I have witnessed the death of Agetoki, who murdered my mother," she said. "Now I must see the destruction of the man who ordered it done: Yokatsu." Elite Pikemen (C) 2F 0C 2H 3G -PH 3Fo Battle: Bow the Elite Pikemen. Destroy any one opposing Cavalry Follower or Cavalry Personality without attached Followers. Flavor: "I do not trust Denyaku. He fights not from loyalty, but out of a deep hatred for the Phoenix--a hatred born on the night his parents died. Such a man will follow his heart before he hears my commands. He is of no use to me." --Yoritomo Firestorm Legion (R) 2F 0C 2H 6G -PH 2Fo Shugenja. The Firestorm Legion costs 1 less Gold when being attached to a Phoenix Personality. Elemental Battle: Bow the Firestorm Legion for a ranged attack with a strength equal to their Personality's Chi. Flavor: "Something moves in the night sky, some great cloud--a burning destiny, waiting to be fulfilled. Hitomi, Hitomi . . . the time is near. A new Sun, a new Moon . . . ." --Hitomi Iyojin Goju Stalkers (U) 0F 0C 0H 4G -PH 3Fo Ninja. Only a Ninja Personality can attach the Goju Stalkers. Battle: Bow the Stalkers. Reduce the Strength of this Province by the Chi of the Stalker's Personality. Kenshinzen (R) 3F 0C 2H 6G -PH 3Fo Only a Personality with the Double Chi trait or a Chi of 5 or more can attach Kenshinzen. Kenshinzen cost 1 less Gold when being attached to a Crane Personality. Challenges made by Kenshinzen's Personality are unrefusable. Flavor: With the coming of the war between their houses, some of the Kakitas' finest swordfighters have begun to serve other lords. Kolat Apprentice (R) 0F +1C 0H 4G -PH 3Fo Only a Shugenja can attach the Apprentice. When the Apprentice enters play, you may attach it to an opponent's Personality. If the Apprentice's Personality creates a Spell effect or uses an innate ability, his or her controller must discard a Fate card, or the action is canceled. Flavor: Payment, my Dragon friend, is not limited to mere gold. We have something much more interesting in mind. Mercenaries (C) 4F 0C 1H 3G -PH 3Fo You must pay 2 Gold to assign or move this unit into a battle. Flavor: "You get up in the morning, fight, die, get up, and fight again. It's a matter of economy, really, and what else are ronin for?" --Iuchi Shahai Oh-chi'chek (C) 3F 0C 0H 6G -PH 2Fo Ratling Creature. Nonhuman. When Oh-chi'chek is destroyed, you may place three 1F Ratling Nonhuman Follower tokens on any of your unbowed Ratling Personalities. Flavor: Learn-learn, young ones. This the Crab show us, and so much more. Type: ITEMS Black Pearl (R) 0F 0C 5G 4Fo Unique. Only a Naga Shugenja can attach the Black Pearl. Limited: Bow and discard this Shugenja from play. Take any one Honorable Dead Personality from any player's discard pile and return him or her to play under your control. Curse of the Rot Within (C) 0F 0C 2G 2Fo Nemurai. Only a Shugenja can attach the Curse of the Rot Within. The Curse costs 1 less Gold when being attached to a Scorpion Shugenja. Open: Bow this Shugenja and destroy the Curse. Bow any one Personality in play. Flavor: "The Hantei is dead, and his murderer sits upon the Throne of the Sun. Let him fall," Shinjo cursed, "And let all his family know vengeance in my lost brother's name." Dragon's Claw Katana (R) +2F +2C 7G 3Fo Weapon. The Dragon's Claw Katana costs 2 less Gold for Crane players. This Personality has +1 Personal Honor while the Dragon's Claw Katana is attached. Flavor: "The soul of the Dragon of the Void, the Grey Crane once held its power with honor. Now I bear the burden of the Immortals, and I swear I will not fail." --Daidoji Kedamono Gohei's Daisho (R) +2F +1C 5G 2Fo Weapon. Unique. Reaction: As this Personality is assigned to or moved into a battle, bow Gohei's Daisho. Draw one Fate card and add it to your hand. Flavor: Al Hazaad smiled. "His bravery will be remembered. He died with much honor." The lie was barely noticeable, and after all, it was what the Lion wished to hear. Hassuk's Golden Bow (C) 0F 0C 3G 2Fo Weapon. Battle: This Personality's next ranged attack during this battle has its strength increased by 1. This Personality can take this action twice per battle. Battle: Bow this Personality for a Ranged 1 Attack. Flavor: "You like my bow, samurai?" --Moto Yesugi Kaimetsu-Uo's Ono (C) +1F +1C 4G 1Fo Weapon. Reaction: When this Personality receives a Force bonus from a card outside this unit, he or she gains an extra +1F for the same period of time. Flavor: Borne by the first Champion of the Mantis, the Ono still bears the scars of its past. Lord Moon's Bones (R) +1F +1C 7G 4Fo Weapon. Unique. Lord Moon's Bones cost 5 Gold for Dragon players. During a duel against this Personality, the opposing Personality loses 1 Chi for each Focus card he or she plays. Flavor: Hitomi's hands caressed the blackened weapon, and it hummed at her touch. At last, she thought, I am prepared. Mantis Fleet (C) 0F 0C 5G 3Fo You can assign this unit in the Cavalry Maneuvers Segment, but it is not a Cavalry unit. Flavor: Along the rocky coast the Mantis fleet raged, unable to gain a hold on the Isawa shore. At last, a port opened for them. In the end, it was not the kobune captains who knew the way, but a young boy in silken robes and a pale, golden mask. Mirumoto's "Niten" (U) 0F +1C 4G 3Fo This Personality can attach two Weapons. The "Niten" costs 2 less Gold for Dragon players. Reaction: Immediately after Focus cards are revealed during a duel this Personality is in, bow the "Niten." Discard any one card focused by either Personality. Replace the card with the top card of your deck. Flavor: Many samurai are taught the way of the Dragon, shared across the land. Nunchaku (U) +1F +1C 4G 3Fo Weapon. A Samurai cannot attach the Nunchaku. Reaction: Immediately after this Personality wins a duel, you can take one Limited, Open, or Battle action. You can only play a type of action that you could normally play during this Action Phase. You can use this ability once per duel. Sword of the Emerald Champion (R) +2F +2C 6G 4Fo Weapon. Unique. Seppun Toshiken can attach the Sword of the Emerald Champion without Gold Cost. This Personality has a +2F/+3C bonus while facing one or more Tattooed Personalities in a battle or duel. Flavor: "Toshiken's soul is darker than most, filled with anger and rage. He serves the Emperor's tyrannical causes, and some say he enjoys the task." The False Tao (R) 0F 0C 0Go 2Fo Open: Bow The False Tao. Target any one Personality controlled by another player. The Personality permanently gains +1F. You may target any one Elemental Ring controlled by the player. Until the end of the turn, the Ring does not affect play. Flavor: "Osugi wrote it, and now her blood stains its sacred parchment. If the words within are false, then only the Emperor knows the truth." --Ikudaiu Type: SENSEIS Kaede Sensei (R) 0PS 0GP 0SH 2Fo All Clans. Sensei. Limited: Bow your Stronghold. Get any one Elemental Ring from your deck or discard pile and add it to your hand. You cannot achieve an Honor Victory this game. Flavor: One seeks the past to better the future. Enlightenment is no more than understanding your place in all things. Kisada Sensei (U) +2PS 0GP 0SH 2Fo Crab. Crane. Dragon. Naga. Toturi's Army. Sensei. If your Family Honor is above 10, you can only gain Honor as the result of battles and duels. Flavor: War is the truest test of courage. If your spirit is pure, all the weapons in the Empire cannot stop you. If your will is true, you are undefeatable. Shoju Sensei (R) 0PS GP -2SH 2Fo Crab. Mantis. Monk. Ninja. Scorpion. Shadowlands. Sensei. Limited: Once per game, target any one Personality in play. No player can achieve an Honor Victory while the Personality remains in play. Until the end of the game, card effects that would prevent your opponents from targeting the Personality are negated. Toshimoko Sensei (R) 0PS 0GP 0SH 2Fo Crane. Dragon. Mantis. Toturi's Army. Unicorn. Sensei. All Focus cards that any of your Samurai play during duels have their Focus values increased by 1. Your Personalities will not refuse challenges. Flavor: True samurai give their lives for the needs of their families, but they give their honor to no one. Toturi Sensei (R) 0PS 0PG -1SH 2Fo Lion. Mantis. Monk. Naga. Phoenix. Toturi's Army. Sensei. Limited:Bow your Stronghold. Get any one Terrain from your Fate deck, show it to your opponents, then add it to your hand. Discard a card from your hand. Reshuffle the deck. Uji Sensei (U) -1PS 0GP 0SH 2Fo All Clans. Sensei. Battle: Once per turn, move any one of your unbowed Personalities with Chi of 3 or more from another battle into this one if there are one or more opposing units in this battle. Flavor: Do not fight for glory. Do not fight for love of your lord. Do not fight for hatred, honor, or faith. Fight only for victory, and you will succeed. Yokatsu Sensei (R) 0PS 0GP 0SH 2Fo Crab. Lion. Scorpion. Shadowlands. Unicorn. Sensei. You cannot attach more than one Ffollower per turn to each of your Personalities. Battle: Once per turn, attach a Follower to one of your Personalities in this battle. Pay all costs. Yokuni Sensei (U) 0PS 0GP 0SH 2Fo Dragon. Lion. Monk. Naga. Phoenix. Scorpion. Sensei. You must have at least one Event in your deck to play this Sensei. While Yokuni Sensei is in play, Events are not discarded immediately after resolving. Instead, they are discarded immediately after their controller's next Events Phase. Flavor: The future is certain, but we must all still play our parts.