Luke Peterschmidt | Dave Williams | Jeff Alexander | Mindy Sherwood-Lewis
Ed Bolme | Ree Soesbee | Raymond Lau | Marcelo Figueroa
Dave Schwimmer | Ryan Dancey | George Sundborg | John Wick
Zen Faulkes | Andrew Heckt
(Message zen:28)
Subj: [L5RINFO] More Rules for 22 March 2000
From: Zen Faulkes <zfaulkes@PLANET.NET.AU>

  To: L5RINFO@ORACLE.WIZARDS.COM
Date: Fri, 24 Mar 2000 08:18:55 +1100
X-Accept-Language: en
-- /blue/homes/cowell/Mail/mhl.format --

Greetings,

Come One At A Time:

   After sleeping on the issue, I'm backtracking on my recent ruling as
to how long the effects of Come One At A Time last. The duelling, and
the ability to leave, should only last as long as the terrain is in
play. Otherwise, what's the point of it being a terrain? I don't think
the card works properly otherwise.

   I'll point out that Come One At A Time is not the first terrain whose
effects are not specified to wear off immediately; Higher Ground's text
is very similar. Since nobody has ever raised the issue with Higher
Ground, I think that's a precedent.

   The problem is that this issue is pretty going to require a new rule,
or, at the very least, an erratum-level change to Come One At A Time --
neither of which I can do. So I'm going to flag this one for discussion
with the Rules Junta (which is already discussing some terrain issues).
We'll get back to you.

;;;;;

   Someone asked about cards whose actions take place before the
defender's first action.

   Remember the mantra:

   There are no timing problems. There are no timing problems. There are
no timing problems.

   Traits come before actions. Current player gets first Reaction, then
clockwise around the table until everyone passes.

From the FAQ:

Q: There are so many cards now that let someone act before the Defender
in a battle... How do I tell which one
goes first?

A: For simplicity, these have all been ruled to work at the same speed,
no matter whether they say "before the Defender's first action", "before
any other actions", "immediately after the start of a battle", or
whatever. The first chance to use one of these goes to the player whose
turn it is, then it proceeds normally around the table in turn order.

Q: Are these cumulative? Can I act twice before the Defender if, say, I
have two Daikuas in the battle?

A: Cards that give you the exact same kind of extra action aren't
cumulative with each other. Even if you have ten cards that give you
"one action before the Defender", what you get is exactly that: "one
action". Different types of extra action (for example, a general action
from Daikua plus a terrain from a Scout) will stack with each other.
Also notice that Sneak Attack is subtly different. It doesn't give the
attacker an extra action, but rather changes the order of play for the
normal actions for that battle. It's cumulative with cards like Daikua
-- but, again, not with itself.


Zen Faulkes! * Crab Clan Scholar * Deputy Rules Waffle Maker
"There's nothing wrong with being indecisive. Actually, there is."

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