(Message davew:1422)
Subj: Re: [L5RINFO] A Rules Manifesto
From: David Williams <l5r@TSTONRAMP.COM>
To: L5RINFO@ORACLE.WIZARDS.COM
Date: Thu, 01 Jun 2000 20:14:41 PDT
-- /blue/homes/cowell/Mail/mhl.format --
Here is my issue with what you're saying, Vaughn - I don't think that
a rulebook with readable type can cover every instance of every card
(or even worse combination of cards) and it's possible effect on the
rulebook. At least not with a game like L5R which I think everyone
here would agree is the most intricate game on the market at this
point.
The rulebook needs to be able to teach someone the game... but look
at it! It's SO complex and convoluted as a result of needing to deal
with all of the bizzare situations that can and do occur in L5R that
it reads like a NASA technical manual, nowdays.
So I guess the real question is what purpose, if any, is the rulebook
fulfilling at this point? I don't think it's possible for the
rulebook to deal with all of the issues that a tourney-level player
will run into - that's what the faq is for, IMO. We have the intro
sets to teach the game and we have an FAQ to support the tournament
level player - so is the rulebook the "transition document" to
support casual players until they need the level of detail that the
FAQ can offer? I'm not sure, to be honest.
A long time ago we made the decision that we didn't want the cards
and rulebook to read like one of my father's legal briefs. We knew
that it would occasionally cause confusion and require rulings, but
we thought it was better that the cards be readable, than have text
that contain no possible loopholes. Unfortunately, our language isn't
well suited for preventing semantic arguements.
Just my thoughts...
(and really, this is a timely conversation as we discuss what the
rulebook should look like for Gold edition).
----------------------------------------
David Williams
l5r@tstonramp.com
Lead Designer - Legend of the Five Rings CCG, Deadlands CCG
Alderac Entertainment Group
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